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grape_juice

grape_juice

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grape_juice posts

Isometric Module now supports Foundry 0.7.x

Added support for it, still a bit rough around the edges, but look at the glorious lights!!!

Thanks to Isometric Worlds for the map and tokens

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Isometric Random Dungeon Generator

This is the Isometric generation WIP, it looked so cool I had to show it.

Tiles and Huge Huge help from The Grim Creations, check it out and show some love: https://www.patreon.com/grimcreations

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Random Dungeon Generator updates

This month, the random dungeon generator will start seeing some major updates,

it will come in 2 versions, top down, and isometric.

Big thanks for artists providing tiles and assets, this image's tiles are provided by http://patreon.com/grimcreations

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Isometric Module Early Access has started

Hey there,
the Isometric module EA has started for patrons, 

what else is there to say? It's cool, it's isometric and it's cool.

Redeemable with the patreon role in my discord https://discord.gg/467HAfZ

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Updated the Gitlab page with Examples

Hey, I updated the gitlab page for all the modules with examples, videos, and status reports.

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Spell and Item Icons in FoundryVtt

Hey, the newest Foundry version is almost out,

and I noticed that not having any icons for spells or items really sticks out.

FoundryVTT added so many cool new items icons, so using a fuzzy heuristic we can match up item names to icons, pretty cool. 

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Pathfinder 2E vs. Walls and Doors vs. Reference Display in FoundryVtt

The next systems poll has revealed that pf2e and 5e are neck in neck with popularity,

this means that I might start working on it much sooner than expected.

After I finish the HD version, and item support I'll need to decide what to do next,

we have 3 choices, add wall and lightning support, add manuals display support through journals, or  support Pathfinder 2e.

So please cast your vote.


Poll results are in, funny but Pathfinder wins by default because the other options are already implemented :)

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Public Beta

The day has come!

 My modules have entered the public beta, get it while it's hot!

More info and videos and other projects are here: https://gitlab.com/jesusafier/

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New Module in Development - Random Dungeon Generator

Hey Friends and Grapes🍇!


I am working on a new and exciting module which is a part of a larger secret project!


The Random Dungeon Generator module will create a scene, with a dungeon map, walls, doors, secrets, traps, monsters, and loot all with a click of a button

There will be several options to chose from, some of the interesting ones are the options to use your compendium monsters, items, NPCs, and tiles.

Automatically calculates CR based on your players' characters, choose how difficult you want the level to be, amount of random encounters and traps that prevent your players from sleeping, the terrain of the monsters (undead, underdark, hills, glaciers) of the floor, and many more options.



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Phase 2 - Last Tests Before Public Beta

After a meticulous testing phase and a couple of week's development, I'm happy to announce the beginning of the last phase of testing before entering the Public Beta for all patrons (given no showstoppers pop up). 


Next on the roadmap is the HD.
The HD contains a special feature that upscales all image assets to a higher resolution.The Upscaling works by using Deep Convolutional Neural Networks.
Why is it important? Well, a picture is better than a thousand words. 🍇

The original image has been "optimized" to 50% jpeg quality, and upscaled back to almost it's perfect original look. 


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About to Start Phase 1 - Crowdsourced Testing My Modules

Hey everyone, we are approaching feature completeness.

The issue tracker is here for all the projects is on the gitlab: https://gitlab.com/jesusafier/

Join our discord: https://discord.gg/467HAfZ


videos and more info for all the projects: https://gitlab.com/jesusafier/

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What are your favourite systems?

5e module is stable and complete, 

we are moving onto the next popular systems.

Based on the results, work has started on Swade, pf2e and more, updates on the status of all the modules and project I work on can be found here: https://gitlab.com/jesusafier/

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