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Dispatch Callouts? - LSPDFR Audio Deep Dive!

This discovery will blow your minds! WIP Video of some audio deep dive and a bit of troubleshooting. Will a Dispatch Callout Audio rework be a thing in the future?

Sneak Peak of the Dispatch Audio Overhaul Muted File Project Test 1

Dispatch Callouts? - LSPDFR Audio Deep Dive!

Comments

I would definitely buy the shirt lol

Mark Gragg

Amazing work once again! The time you have put into this is very much appreciated.

BearScoop

Quality not quantity lol

Matt_West_Gaming

Those are goods but bit low volume

WTF GAMER

Wow, amazing work Mike. Thanks!

B9Bot 1

I use Immersive Ambient Events that is always in my game and 686 callouts I think that’s is plenty of callouts in my opinion and I don’t know fps I use just for that

Speedy

I can’t believe that they are some files are not pulling from the audio file no wonder that grammar police half ass works (β€œ just in my opinion”) you taught me something new today I love your deep drives in to this game you hide nothing while doing it see you in the next one

Speedy

Man that's wild. I really like the behind the scenes video. Can't wait for the release!

SickleMan

Very interesting video, i cant wait for real audio files, make things more real

CJ Tampir

End of the video "I gotta figure out the clicking/popping shit" well - I figured it out :)

BlueLine Vibes

Yah I only use 2 callouts in my game and it run with all my mods at 60fps

iCrazyLink z

I’m here for it I appreciate you

Alonzo Tyson


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