Sin Spire – Dev Log 01
Added 2024-07-14 15:44:30 +0000 UTC
Hello everyone! So, it’s now been about three weeks since work started on Sin Spire properly. Some of you who read about the development of HotPW will know that, that game took around three weeks to make. As Sin Spire is a larger project, I wanted to give myself more time and also not stay glued to my workstation like I did with HotPW. This is what’s done so far:
Savina and her shop
Dungeon generation with environmental hazards and loot
Branching Dialogue, Inventory and other RPG-esque mechanics
Notes system and Sanity mechanic
Started the environmental design for the hub area (Seen above - still heavily WIP)
Basic melee weapons with a parry system
Basic AI enemies that can attack the player, be defeated and get back up.
On the note of the enemies, the intention is that most enemies have to be 'purified' or else they'll keep getting back up after a period of time. How this will be gamefied is still being worked out but as there's a levelling system with perks, that will likely come into play.
My current goal is to keep working on the AI and combat systems, including getting the AI to spawn in the dungeon at randomly selected locations and having that play nicely. Once the AI and combat system has been done, it will be time to work on the spicier elements of the game.
I wanted to get the base mechanics working before jumping into H-Scenes and so on, so I could get everything interacting well. Once I've reached the milestone of at least one enemy, one stalker and animated scenes for the both of them, I can begin focusing mostly on creating art content.
So, not a lot to show this week but that should be expected at this point in time. Next time I should have more to show such as enemy designs, animations and so on. A lot of that will be put behind the Supporter tier but I will still make public posts every now and then. I'm still getting used to having a Patreon, even now, so I thank you for your patience.
Thanks for reading and stay tuned!
Comments
Hey man, I really appreciate your hardwork. I dont know how but this game when i play this game i am happy and sad at same time. I love your concept. Good luck man and try to complete this game. I am waiting for next updates . Stay Happy.
To From
2025-04-05 18:40:05 +0000 UTCThanks! Enemies in Sin Spire will be a bit different from the Widow in that I want to try and make something a bit scarier this time. Not that I won't have hot enemies, that's still the intention. Just that there'll be more variety.
Krasue Pisac
2024-07-21 14:07:28 +0000 UTCThank you!
Krasue Pisac
2024-07-21 14:05:29 +0000 UTCThanks, I'm glad you enjoyed it! In terms of software, I use quite a few different packages to tackle different aspects of game development. I do draw some sketches but they're very scrappy.
Krasue Pisac
2024-07-21 14:04:36 +0000 UTCThanks, I'm glad you think so! In terms of developer insights, is there anything in particular?
Krasue Pisac
2024-07-21 14:01:33 +0000 UTCRefreshing to finally see such high quality work for adult themed games. I would also love to see any insights into your development workflow. It sounds like you create this by yourself, so you clearly have experience in the full stack of game development.
Nivek
2024-07-17 01:27:58 +0000 UTCAwesome, release it when you're ready. It's always nice to get an update from you, I'm interested to see how you develop your games, what programs you use, sketches, etc. I'm still playing HotPW even though I unlocked everything, such a great game!
Mark M
2024-07-14 20:08:48 +0000 UTCLooking good! I really love how you do your games artstyle and im excited to see what enemies you cook up!
Logan
2024-07-14 18:31:18 +0000 UTCSounds good boss, can't wait to know more about the enemies, because even if the Widow from HoTW was hot, being pursued by her really felt natural and threatening. And of course, slow and steady wins the race, so take your time, we know you can deliver!
Nux98
2024-07-14 16:54:16 +0000 UTC