Although this year may have been a tough one for some of us, we're still here enjoying life. That's already a significant achievement.
I wish you success in your projects and ideas! Keep getting better!
Tessa's Fate will continue with its development so you can keep enjoying little pleasures in life. Thank you all for your interest in the game!
My best wishes to you!
2020-12-31 22:42:38 +0000 UTC
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New Patreon build is here! You can grab it by following the next link.
https://www.patreon.com/posts/41472826
Also, version 0.0.2 is now freely available for everyone. Grab it on itch io!
https://300rabbitz.itch.io/tessa
Patreon Version 0.0.23 comes out with new features:
- Sprite and colour palette randomizer for some enemies: since the enemy you already know loses his helmet when defeated I thought that see the same face all the time may be a little bit weird. That's why the female version of the soldier will change her face, hair and skin colour every time you face the enemy. Depending on the character, I'll be adding this feature for upcoming foes.
- Save system is now implemented.
- Tessa's jump behaviour is now improved. Jump action is programmatically immediate. Thus, it will be easier to control the player. And, depending on how much you hold the jump button, Tessa's will jump higher or lower.
Plans for the next build:
- Expand the level and in-game objectives.
- Work on the new enemy AI, sprite and CGI.
- Add eventual dialogues for enemies.
- Adjust dash behaviour.
If you have any doubts, don't hesitate to ask in Tessa's Discord Channel.
Thanks for playing Tessa's Fate!
Until next time!
2020-11-13 06:13:57 +0000 UTC
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ART Links:
Low Def Art: https://www.patreon.com/posts/43191805
High Def Art: https://www.patreon.com/posts/43195201
PSD: https://www.patreon.com/posts/43195257
New Patreon build is here!
Grab it now!
Patreon Build: https://www.patreon.com/posts/41472826
After this build, I'll look for ways to accelerate the development progress so you can grab new updates sooner.
I participated in an itch io bundle to raise funding for different developers. I'll allocate part of the raised money to commission some art/music I need.
Thanks for supporting the game!
If you have any doubts, don't hesitate to reach me on Discord!
Results on the previous Poll: I'll start working on the Spider Enemy Art.

2020-10-27 02:40:20 +0000 UTC
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Hey! How you're doing?
Welcome to the second Devlog of Tessa's Fate. As the release date is approaching (probably mid-September), I'm feeling a little bit stressed. I could easily publish the first release without putting too much effort into it, but I want you to experience a decent quality build. That is why I'm carefully taking care of all the details, no matter how small they are. Probably I'm falling into a perfectionist mood, but in the end, this game will be for you.
Ok! So let's review all the advances I've accomplished so far. Don't expect to see too much because in general, I've done a lot of iterative work.
- I refactored all the sprites animations so they can move smoother. Here you have some examples.

- I've layout the first level you will play. This level introduces you to all the basic mechanics of the game. It's a short level with a duration of 2-5 min. Here you have the draft I've made.

- I've corrected and still correcting minor bugs that hind the experience of the game.
- I've implemented keyboard and controller support.
- I've already designed a small tutorial for the game.
On what I will be working the next week?
- I'm shading the pixel art animations.
- I'm refactoring the enemy AI patrol behaviour. For the moment, it's a little bit broken.
- I'm connecting all the level rooms and implementing a system to unlock doors with keys.
That's all for now. Hope you've enjoyed.
Have a good week. Until next time!
2020-08-30 23:41:10 +0000 UTC
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