SakeTami
Allie
Allie

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2025: Year-in-Review

Happy New Year everyone!

This year was such a journey—and one that wouldn't have been possible without my wonderful team of artists and this lovely community 💛

Thank you for the love, the patience, the feedback, the fanart, the messages, the quiet support, and the hype at exactly the moments I needed it most. Sending you all so much love & gratitude.

2025 Highlights

Merry Crisis Visual Novel

The VN's officially out there in the world! Still feels a little unreal, to be honest :')

The text-based game also had 2 chapter updates (4, 5), bringing it very near completion. There were also some extra snippets released.

College Tennis: Origin Story

CT:OS crossed the 1 mil word mark, and had 3 chapter updates this year (1, 2, 3) plus some bonus scenes!

Community growth

Monsoon Games, CT:OS and Merry Crisis communities on Tumblr continue to grow :) We've expanded to other platforms too—you can find us at: official website, and on instagram, bsky, itch.io!

2026 Roadmap

Things will inevitably shift as the year unfolds, but for now, my goal is to move at a steady, sustainable pace every quarter:

*Except Q4, which will be mainly geared towards shipping both the Merry Crisis text-based game and visual novel!

From here on, Merry Crisis progress will be a bit more behind-the-scenes — aside from VN demo releases and possibly a play-test/exclusive beta of the text-based game (more on that soon 👀). We’re getting very close to the finish line.

I know this sounds ambitious (RIP to my last roadmap), which brings me to…

Some exciting news

After six years working full-time as an urban planner—and writing / making games on the side, I’ve finally reached a stable enough place to take a year-long sabbatical. It's been my dream for a while now, and I'm so excited to make it a reality very soon!

So, for at least till the end of 2026, I'll be:

Systems I'd like to build

To support this shift, there are a few things I’d really like to establish or improve next year.

Monthly dev log

Community time

Ko-fi/Patreon snippets

I’ve said this forever, but I genuinely love writing bonus scenes and snippets — they’re a fun, low-pressure way to experiment with ideas that may or may not ever make it into the main games. I want to do more of these in 2026.

Full-time Game Dev schedule

For at least three quarters of next year, I intend to treat writing/game dev as an almost full-time practice.

Interact-IF (stretch goal)

I’d also love to invest more time into Interact-IF in 2026 — whether that’s moderation, events, interviews, features, or even advice columns. We’ll see what the year has space for.

Final Note

Thank you! Whether you’ve been around since the early days or just joined this week: your support gives me so much joy and honestly makes me excited to turn on my laptop every day!

Here’s to an even better 2026! ✨

2025: Year-in-Review

Comments

Thank you!! I'm really excited for what's in store. Wishing you the best 2026 too!

Allie

Aaaah what a fun year ahead! Congrats on going full time, and here's to a good 2026!

Avery

Thank you!! Hope you're doing well and that your 2026 goes really well! P.S. I'm pretty sure this won't be the last you hear of what I get up to this year, especially if I have more time on my hands to bug you guys haha :)

Allie

Woo!!! All very exciting!! Happy to hear how well things are going both story and career wise. Best of luck also with the move!

starpendle


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