Hello, I'm Satoh.
Summer has flown by again and the temperature has gradually settled down.
The sun is setting earlier and earlier, and the autumn insects are chirping in the evenings.
The end of summer always makes me feel a bit lonely, but I am working hard to complete the game.
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I am continuing to adjust the balance of the game and fix bugs while having testers continuously play test the game.
A game is a complex combination of small numbers that can be made interesting or boring with the slightest change in a single element.
It is like a small universe when you consider the tens of thousands or hundreds of millions of combinations that interact with each other.
Especially since this game has a very large number of elements, with over 200 companions, over 2,000 skills,
and nearly 500 types of equipment, it is difficult to create a balance using only logic and calculations.
I am working on the finishing touches to create an exciting balance, while thinking about the sensations I have gained from the many games I have played.
With the cooperation of the programmer, the mini-games that follow Bouncing Slime(the undressing breakout) are steadily being completed.
I hope that you will be able to enjoy this game not only for its RPG elements, but also for its various other elements.
As for my current schedule, if the production work continues to progress smoothly, I plan to release the game in the end of October.
I will let you know the exact date when it is decided, so please be patient.
In this letter, I would like to introduce a new minigame and a new monster.
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This is one of the mini games, "SWEET CATCHER".
It is a very simple crane game where you catch the prize by moving it right and up.
Unlike other mini-games that can be played for free, this one can be played for 500G per play,
and various consumables and decorative equipment can be obtained as prizes.
There are some decorative equipment that can only be obtained through this mini-game, so please take a break from your adventures and try it out.
This is one of the new monsters, Deep Angler.
This monster is based on the motif of an anglerfish and carries a small light spirit as pseudo-bait.
It is a unique monster with a fishing motif in its fighting style.
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This time, with sincere gratitude for you, supporters,
I drew a "Autumn Good Sleep Special"-themed special illustration for you.
From the slime monsters, this is Slime.
It is the standard weakest monster in JRPGs.
It can change its slime quality at will, so it will make a comfortable cuddle pillow.
Slime is a monster that I am very attached to because it was the very first monster I drew.
I started by drawing Slime and then Slime Prince to test displaying a large symbolic monster.
At that time, the guidelines for the overall design style of the game and the monster's head and body balance were solidified.
Now that I am nearing completion of the second game, I am deeply moved when I think back to those days.
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That's all for this letter.
I'll post vol.48 on around 2023/10/20.
As I mentioned earlier, if all goes smoothly, I plan to release the game in the end of October.
Due to several unforeseen incidents this year, it has been a few months later than when I had planned at the beginning of the year,
but I am happy to finally be able to deliver the completed work to you.
I will do my best to finish the work to your satisfaction, so please bear with me a little longer.
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SHOWTIMExMONSTERS Discord Server has been made (currently for English speaker)
Please join there to communicate to other fans or for new infos.
https://discord.gg/bqvYdWA
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↓Feel free to give me a comment (questions, impressions etc..)
サトー
2023-10-13 13:56:00 +0000 UTCEYP
2023-10-13 10:44:13 +0000 UTCサトー
2023-10-02 04:57:05 +0000 UTCgrafasvel
2023-10-01 15:12:30 +0000 UTCサトー
2023-09-21 02:21:42 +0000 UTCSuboptic
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2023-09-20 14:15:18 +0000 UTCbombthehole1
2023-09-20 13:48:15 +0000 UTCサトー
2023-09-20 13:38:32 +0000 UTCNoxVentus
2023-09-20 11:03:00 +0000 UTC