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[EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.39]

Hello, I'm Satoh.

The year 2022 has flown by and the year 2023 has begun.

As I wrote in my New Year's Letter, I hope that this will be the year that I complete 2 and you will be able to enjoy it.

I'm now in the final stages of development, and I will work harder than ever to complete the game,

as I believe that this is the most important phase that will determine the fun and completeness of the game.


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For the past month, I have been focusing on the creation of extra dungeons that can be challenged after clearing the game.

Creating boss monsters, creating boss battles, making dungeon maps, setting up the normal and symbol monsters that appear there

and so on.


The most difficult part of that is probably the boss battle.

As the boss of an extra dungeon, it must be made to be a highly difficult battle.

However, while making it extremely difficult, it must be possible for players to find gaps and weaknesses in the boss through repeated battles.

And the boss must be made to be defeated in the end.

It is not difficult to create an enemy that is just strong, but it is a battle until the player feels good about defeating it.

How should I make the boss battle so that the player feels good about defeating him? This is always the most difficult part.


Once the extra dungeons are adjusted, I will start making the next four extra classes.

In the first game, extra classes were added in an update, but this time I would like to include them from the time of release, if possible,

so that players can enjoy playing the second and subsequent rounds more from launch.


In this letter, I would like to introduce two new monsters.


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This is one of the new monsters, Owl Ranger.

This monster is based on an owl motif and fights with a bow.

He wears a fluffy costume, so you can enjoy a different impression of this monster when his clothes are broken.



This is another new monster, Transportal.

He is a mecha monster with the power to move freely between spaces connected by two portals.

The design of this monster is an homage to a certain video game.


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This time, with sincere gratitude for you, supporters,

I drew a "New Year Japanese Special"-themed special illustration for you.



This is Dogu Armor from Japanese Monster.

Usually covered by a solid armor, this monster gives a different impression when it is taken off.


The four bits, which can be moved freely, also seem to take the armor on and off.

The design of the Shakugi Dogu, which is the motif, is somewhat machine-like, so I drew the Dogu armor in a sci-fi style as well.

It is a kind of armor that is powered by wind and operates with unknown technology.

Dogu Armor's race will be Japanese + Mecha in SxM 2.


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That's all for this letter.

I'll post vol.40 on around 2023/2/20.


It's been 3 years in the Corona Disaster since I started developing it around the end of 2019.

It seems like it was a long time, but it also seems like it passed so quickly.

I am deeply moved to think that this will finally be the year that I'll be able to have you enjoy SxM2.

I will continue to work at a steady pace to complete the project this year as I have in the past.


Thank you for your support this year!


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SHOWTIMExMONSTERS Discord Server has been made (currently for English speaker)

Please join there to communicate to other fans or for new infos.

https://discord.gg/bqvYdWA

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↓Feel free to give me a comment (questions, impressions etc..)

[EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.39] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.39] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.39] [EN]SHOWTIMExMONSTERS 2 Dev Letter [vol.39]

Comments

Thank you! I'm glad to hear you like him :) Yes, I'm very satisfied with what I have completed so far.I'll do my best to complete it.

サトー

Aaaa the Transportal is so cute! I can just imagine him gleefully warping from wall to wall in a battle, never sitting still! I hope you can look at the 5 stratums you've finished so far with satisfaction. Even though time passes so quickly, we've never lost interest! I'm sure you already know, but there's no need to rush. We'll wait patiently during the final stages of development. The extra classes and various costumes will be very worth it!

Brohypnol

Thank you, happy new year. These are chaotic times, but I will do my best to make you enjoy my work as much as possible.

サトー

Thank you for enjoying the letter :) yea, I'll work steadily on it taking care of my health.

サトー

Satoh san, first of all I wish you a happy new year with good health and a lot of joy for your future, I am happy to see and play SHOTAxMONSTERS 2 soon and to see your work with wonder as it has been for the 1st of the name, I hope that you are well and that you are taking care of yourself, the year has been very difficult for many, but I hope to see the rest of your work you deserve it very sincerely, your new monsters are adorable (I love the trensportal monster;), I hope you will continue to impress us so I wish you good luck and please take care of yourself.

triste41200

OMG!!! Another amazing letter! Im so excited to see the progress that has been made!! As always, please thing about yourself and your health over completing the game, if it takes a little longer, we as fans want to see you healthy and happy over seeing the release come early! Both of the new enemies look amazing, and I cant wait to test them out in the field!!! Dogu Armor looks so cutee!! heehe sucks that hes usually hiding all the goods underneath all that protection!!

Baske

Thank you! I'm glad you enjoy the letter :)

サトー

Wonderful letter thank you!

NoxVentus


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