Hello, I'm Satoh.
The year 2022 has flown by and the year 2023 has begun.
As I wrote in my New Year's Letter, I hope that this will be the year that I complete 2 and you will be able to enjoy it.
I'm now in the final stages of development, and I will work harder than ever to complete the game,
as I believe that this is the most important phase that will determine the fun and completeness of the game.
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For the past month, I have been focusing on the creation of extra dungeons that can be challenged after clearing the game.
Creating boss monsters, creating boss battles, making dungeon maps, setting up the normal and symbol monsters that appear there
and so on.
The most difficult part of that is probably the boss battle.
As the boss of an extra dungeon, it must be made to be a highly difficult battle.
However, while making it extremely difficult, it must be possible for players to find gaps and weaknesses in the boss through repeated battles.
And the boss must be made to be defeated in the end.
It is not difficult to create an enemy that is just strong, but it is a battle until the player feels good about defeating it.
How should I make the boss battle so that the player feels good about defeating him? This is always the most difficult part.
Once the extra dungeons are adjusted, I will start making the next four extra classes.
In the first game, extra classes were added in an update, but this time I would like to include them from the time of release, if possible,
so that players can enjoy playing the second and subsequent rounds more from launch.
In this letter, I would like to introduce two new monsters.
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This is one of the new monsters, Owl Ranger.
This monster is based on an owl motif and fights with a bow.
He wears a fluffy costume, so you can enjoy a different impression of this monster when his clothes are broken.
This is another new monster, Transportal.
He is a mecha monster with the power to move freely between spaces connected by two portals.
The design of this monster is an homage to a certain video game.
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This time, with sincere gratitude for you, supporters,
I drew a "New Year Japanese Special"-themed special illustration for you.
This is Dogu Armor from Japanese Monster.
Usually covered by a solid armor, this monster gives a different impression when it is taken off.
The four bits, which can be moved freely, also seem to take the armor on and off.
The design of the Shakugi Dogu, which is the motif, is somewhat machine-like, so I drew the Dogu armor in a sci-fi style as well.
It is a kind of armor that is powered by wind and operates with unknown technology.
Dogu Armor's race will be Japanese + Mecha in SxM 2.
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That's all for this letter.
I'll post vol.40 on around 2023/2/20.
It's been 3 years in the Corona Disaster since I started developing it around the end of 2019.
It seems like it was a long time, but it also seems like it passed so quickly.
I am deeply moved to think that this will finally be the year that I'll be able to have you enjoy SxM2.
I will continue to work at a steady pace to complete the project this year as I have in the past.
Thank you for your support this year!
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SHOWTIMExMONSTERS Discord Server has been made (currently for English speaker)
Please join there to communicate to other fans or for new infos.
https://discord.gg/bqvYdWA
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↓Feel free to give me a comment (questions, impressions etc..)
サトー
2023-01-26 05:44:02 +0000 UTCBrohypnol
2023-01-25 18:15:01 +0000 UTCサトー
2023-01-21 03:08:14 +0000 UTCサトー
2023-01-21 03:05:24 +0000 UTCtriste41200
2023-01-20 22:45:56 +0000 UTCBaske
2023-01-20 21:58:32 +0000 UTCサトー
2023-01-20 13:48:07 +0000 UTCNoxVentus
2023-01-20 13:38:05 +0000 UTC