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Fabula Ultima: the Blood Knight

Ever since I played Final Fantasy IV and met its protagonist Cecil, I've been fascinated by the Dark Knight. I've always liked any risk-reward classes, and the ability to trade health for damage is right up my alley.

It's also the perfect amount of edgy, if you ask me.

As of now, Fabula Ultima doesn't allow for a "proper" Dark Knight build, but I've been toying with an extra class that could cover that niche. As usual, I needed to make its scope a bit broader than a traditional rpg class, since its skills should be relevant to a variety of different character concepts.

In its current incarnation, the class is called a Blood Knight.
Also: Berserker, Bloodblade and Death Knight.

Blood Knights have the ability to manipulate their vital energy - in its most physical form, which is to say blood - and imbue their weapons with it. Theirs is often perceived as a dark art, especially because it thrives on self-inflicted pain. Some Blood Knights can even extend their suffering to others, forcing them to consume vital energy when in their presence.


BLOOD KNIGHT IMMEDIATE BENEFITS:


BLOOD KNIGHT SKILLS:

Blood Infusion [+5]: Whenever you hit one or more targets with a weapon attack, you may choose to infuse your life force into the strike. If you do, the type of damage caused by the attack becomes chaos and you must roll your [MIG] up to [SL] times (to a minimum of once). Your attack will deal X extra damage to each target, where X is the total you rolled on those dice; after the attack is resolved, you will lose X Hit Points.

Blood Price: Whenever you see another creature spend Mind Points in your presence, you may force that creature to spend Hit Points instead. If doing so would reduce the creature to zero Hit Points, this skill has no effect.
The same creature may be affected by Blood Price only once per round.

Oracle of Blood  [+3] : As an action, you may taste the blood of a creature in order to ask the Game Master up to [SL] questions about them. You may ask these questions immediately or save them for later; whenever you ask one of these questions, the Game Master will answer truthfully and you describe the visions you experienced.
This skill may only be used once on the same creature.

Thick Blood [+5]: Whenever you would regain Hit Points, you regain [SL x 2] extra Hit Points.

Fabula Ultima: the Blood Knight

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