SakeTami
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Chimera Island IV

The last batch of monster cards I did for the indie board game, Chimera Isle. For those just tuning into that, each head, body and tail on these was cut into a separate card used to generate creatures completely at random, and each had a name suggesting its habits or abilities. These traits didn't have game mechanics attached, but players had to argue a case for why their creature was best suited to the current environment, using those traits as inspiration.

These three sets are my favorites, and the cards from left to right, top to bottom are:

Ugliest - Prettiest - Unapproachable

Parasitic - Slimiest - Aquatic

Scavenging - Flying - Fastest

Chimera Island IV

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