Long time no see. Currently, I am investing a lot of time in system development. One of my big tasks has been completed, since I've finished building the foundation and a bit of detail on the humanoid character AI. By using this, not only the battle of the main character, but also a battle of a number of friendly characters vs humanoid robots can be produced.
Added body amputation. However, a system that turns the cut part into an object has not been added yet.
The next big task remaining is the large robot bosses. I will show you when modeling and AI-based development are complete.
And I'm working on an alpha version to ask you to playtest. I'll post it within a week.
ใไน ใใถใใงใใ ็พๅจใ็งใฏใทในใใ ้็บใซๆ้ใ่ฒปใใใฆใใพใใ ไบบ้ๅใญใฃใฉใฏใฟใผAIใฎๅบ็คใจๅฐใใใฃใใผใซๅถไฝใๅฎไบใใใฎใงใ็งใฎๅคงใใชใฟในใฏใฎไธใคใๅฎไบใใพใใใ ใใใๆดป็จใใฆไธปไบบๅ ฌใฎๆฆ้ใ ใใงใชใใๅคๆฐใฎๅณๆนใญใฃใฉใใกvsไบบ้ๅใญใใใๆงๅณใฎๆฆ้ใๆผๅบใใใใจใใงใใใ
ไฝใฎๅๆญใ่ฟฝๅ ใใพใใใ ใใใใๅใๅใใใ้จไฝใใชใใธใงใฏใๅใใใใทในใใ ใฏใพใ ่ฟฝๅ ใใใฆใใพใใใ
ๆฌกใฎๅคงใใช่ชฒ้กใฏใๅคงๅใญใใใใในใงใใ ใขใใชใณใฐใจAIใใผในใฎ้็บใๅฎๆใใใใ็งใใ่ฆใใใพใใ
ใใใฆใ็งใฏใใชใใซใใฌใคใในใใใ้กใใใใใใซใขใซใใก็ใไฝๆใใฆใใพใใ ็งใฏไธ้ฑ้ไปฅๅ ใซๆ็จฟใใพใใ
heazhan
2022-05-19 13:17:34 +0000 UTCS-HP51
2022-05-14 17:07:05 +0000 UTCmisato
2022-05-13 21:15:09 +0000 UTCheazhan
2022-05-11 02:19:26 +0000 UTCheazhan
2022-05-11 02:15:28 +0000 UTCheazhan
2022-05-11 02:15:25 +0000 UTCmisato
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2022-05-08 18:27:16 +0000 UTCS-HP51
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