I think the coffin and graves are the clearest to read from a distance. It would be interesting to see them on a a mock UX to see how well they stand out from the rest of the visual activity.
Aauron
2025-02-23 10:12:33 +0000 UTC
The coffins are such a neat and minimalistic choice which I really like ngl 🤔 Knowing this will be implemented in a game I think these suit the best. It is not too overloading to look at at first glance. Though I like the cross bc I am maximalist but the coffin is better for first time seeing it in a game.