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What did we do this week? (Aug 12th 2021)

Fei : I had a little talk with my partners and because of the amount of stuff I do I can easily stuff those articles with just the bazillion little bugs I fixed and features I added. However it is neither exciting for you to read nor fun for me to write.

There are enough other places where I post about the progression of the game (screenshot saturday, devlogs, streams, and social medias) so the point of these articles are quite weak.

So I'll talk about other stuff here. Yes Neon Tail is a huge part of my actual life, but in order to handle the stress and keep up with family life, I need to handle my health both mentally and physically, one being completely tied to the other.

Since 2019 I've started a journey for health as I've been mistreating my body for the sake of work for decades. I had blood sugar issues that made me shake and sweat and panic every day as soon as I eat any kind of bread for breakfast. I started doing serious researches and I don't want to go deep there, but simply said, I solved my problem, along with a huge amount of small or big issues I didn't even noticed I had, by just changing my diet. I lost 20kg and my mind is sharper than when I was in my 20s.

This year I've started working out too as I never did before, (30 min per day) to keep a mood stability. Given my crazy work pacing and habit, being that I've been crunching for many years non stop I had a big need to handle my stress. Turns out muscles release some hormones to help with that, the bigger they are the more effective it is, so here I am. It's been 6 months and the results starts to appear, so I guess things are getting better.

Now I'm conscious that everything I do is pretty much for the sake of being able to keep it up with working like I do for Neon Tail.

This is my dream job, and I'm nowhere near wanting this to stop no matter the obstacles. The pressure is high, the debts are on our heads, I'll keep working hard and try to make ourselves able to live from making our own games.

我與同伴們聊了一些,由於我所做的工作量很大,我可以輕鬆地用我修復的無數小錯誤和我添加的功能來塞進來當文章內容。然而,你讀起來既不興奮,我寫起來也不有趣。

我在其他地方發布了足夠多的關於遊戲進度的貼文(週六截圖、開發日誌、直播和社交媒體),所以這些文章的重點非常薄弱。

所以我會在這裡談談其他的東西。是的,Neon Tail 是我實際生活的重要組成部分,但為了應對壓力並跟上家庭生活的節奏,我需要在精神上和身體上處理好自己的健康狀況,這些是相互關聯的。

自 2019 年以來,我開始了健康之旅,因為幾十年來我一直為了工作而虐待自己的身體。我有血糖問題,讓我每天早餐吃任何麵包時都會顫抖、出汗和恐慌。我開始做認真的研究,我不想深入地講太多,簡單說,我解決了我的問題,以及大量我什至沒有注意意到我有的小問題或大問題,只是我改變了飲食。我減了 20 公斤,我的頭腦比我 20 多歲時更敏銳。

今年我也開始了前所未有的鍛煉(每天 30 分鐘)以保持情緒穩定。鑑於我瘋狂的工作節奏和習慣,因為我多年來一直在不停地加班,所以我非常需要處理我的壓力。事實證明,肌肉會釋放一些激素來幫助解決這個問題,它們越大越有效,所以開始鍛鍊吧。已經6個月了,成果開始出現,所以壓力的情況會有所好轉。

現在我意識到我所做的一切幾乎都是為了能夠像在 Neon Tail中那樣繼續工作。

這是我夢寐以求的工作,無論遇到什麼障礙,我都不想讓它停下來。壓力很大,債務在我們頭上,我會繼續努力,努力讓自己能夠藉由製作自己的遊戲而生活。


Leo : Like I said last time, today I'll talk about how I make the grind curves. As you can see, the grind system is a big part of this game, so I put a lot of grind curves in this city, they might be wires, pipes, rails or something else. To make a grind curve, first I need make a collider for it, like the green translucent object in the image. It's cladding the object that can be grind (in this case, it's the electric wire). When player's feet touch this collider, the character will go into the grind animation automatically. Then I need to make a grind curve for this collider, which will be used to determine the grinding path. Sometimes the curve would be a simple straight line, so I just need put two point on the begining and the end. Other times, it could be a very sinuous shape with many angles like in this case. In which case I would use a Bezier curve. Working on those takes a lot of time. I need to check every angles to make sure the curve fit the wire. So sometime when you find Ruby's deviating from the grinding path, that's a mistake of mine on that part. Basically this is how I make the grind curve. It's not so complicated but it's a very tedious and repetitive work that needs concentration. The whole new area has hundreds of curves there, so it took a lot of time from me. Anyway, thank you for reading, see you next time!

依照約定,這次我們來談談我如何製作研磨滑行曲線的方法,就像你們在遊戲中所看到的,研磨滑行是遊戲中相當重要的成分,所以我在城市中放置了大量可供研磨滑行的物件,他們可能是電線,水管,欄杆或是各式各樣你看起來能夠滑行的東西。要製作研磨滑行曲線,首先我必須製作一個碰撞物,就像圖中綠色的半透明物件,它會包覆在可以滑行的物件外圍(在這個例子中是整條電線),當玩家碰觸到這個碰撞物時,就會自動進入研磨滑行狀態。接下來我需要在這個碰撞物中放置曲線,它將決定玩家進行研磨滑行的路線,有時候路線會相當簡單就只是一條直線,那麼就只是單純地在頭尾放置兩個定點,但是有時候路線會很複雜就像範例中的電線,它不僅曲折並且帶有弧度,這時候我就必須使用貝茲曲線來進行製作,這就相當耗費時間,必須在各種角度反覆比對路線是否貼合電線,因此有時候如果你發現露比滑行時偏離了路線,那就是我在這邊犯了錯誤。基本上這就是這個遊戲製作研磨滑行的方法,看起來並不複雜但是是一件相當機械性且需要專注力的工作,而整個新的區域內有數百條路線需要製作,因此花費了相當多的心力在上面。好吧,這次的分享就到這裡,感謝您的閱讀。


Yang : Side mission "Lost Packages" has been added. After the plot mission"Finding Job" is completed, "meeting Toast" will be triggered. But the distance between these two are quite far, and there are no hints for players, players need to skate around everywhere until they are near the location of "meeting Toast". So we decided to add a side mission to guide players to a place near "meeting Toast"'s triggering location. It's quite simple!, players will help a delivery guy to find all packages along the road(these packages have fallen because he wants to drive away from Toast), players will be guided to the place near "meeting Toast"' place at the end location.

增加支線任務"遺失的包裹"。在玩家完成主線任務"找工作"後,會啟動下個主線任務"遇見吐司",但兩個任務距離非常遙遠,也沒有任何提示玩家下個任務點的位置。玩家必須到處逛直到剛好經過"遇見吐司"的任務啟動點的附近。所以我們決定加一個支線任務導引玩家到達吐司附近。很簡單,玩家需要幫助快遞員找回沿路掉落的包裹(加速為了甩開吐司),終點會停在吐司任務的旁邊。

What did we do this week? (Aug 12th 2021) What did we do this week? (Aug 12th 2021)

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