and before elden rim is not the same set of animation, elden rim is actually COLOSSAL SWORDS, and this is the real Greatsword animation
precision:
All my animations are supported by precision, no need to ask me if they are compatible
SCAR:
Support SCAR, which can be used for NPCs, masking all Greatsword by default
If your animation doesn't work, make sure your MCO is running correctly, and go to the DAR folder.
meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Change the 15008 folder to a larger number, the larger the DAR priority number the higher the priority
ADXP I MCO ER Greatsword (SCAR) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Artorias
2022-08-23 01:34:32 +0000 UTCPetrus Eksteen
2022-08-22 23:32:59 +0000 UTC