That's almost everything working (in my brief testing) for the save system! NPCs and their transformations, containers contents and lock state, doors being locked or open, gatherable plants, mining resource points, planted crops, dropped inventory items, and placed inventory items.
Items also have a respawn time stamp for things to reset or restock. So for gatherable plants they're set to take a day before they can be gathered again. Merchant inventories should also restock after a few days.
There's still a pile of work left with the save system to polish it and test things out. It's mostly based on volumes that keep track of all the actors within that volume. Which means there's some setup involved when adding a new interior or an exterior space. There's also a polish pass I need to do to set specific volumes to only save specific actors. Like taking reference from Skyrim interior dungeon spaces will save items and NPC spawns for a few days but then completely reset. I think I have all of the scripting hooks to support that but I would still need to hook things up and test them out. Oh, and I need to hook up the save + load in the menu system. Right now for my testing it's just set to hotkeys.
And I've been chipping away at the imp animations! So far it's just a handful more of her tease / idle scenes and once these are wrapped up I'll start on the spicier animations.
slaen
2025-10-02 19:39:34 +0000 UTCslaen
2025-10-02 19:37:33 +0000 UTCOscar Wilde
2025-10-01 21:18:35 +0000 UTCOscar Wilde
2025-09-29 02:56:22 +0000 UTC