SakeTami
slaen

slaen

patreon


slaen posts

Cat inspired animations!

Well, not really but it looks funny without the other character in the scene. But so I'm cruising through her animation set - these still need some polish but I was able to re-use and re-work a lo...

View Post

Dialogue scene setup

I started putting all the stuff together in game this week. There's a surprising amount of pieces going into this now.

The player using furniture and playing an idle animation specific to ...

View Post

From the animation mines

Lost a day this week to a dentist appointment but I'm catching up on animation work.

So this is all of her scene cycles for one human anatomy type done. Now I just need the climax animatio...

View Post

f imp animations

I'm back home and working on her animation sets. Still in the blockout and planning phase so I haven't touched the smaller controls like her face or her hands yet. And I had to hide the other cha...

View Post

Saves, bugs, and dialogue

This week I had to track down a game breaking save bug. This would essentially corrupt the entire save file and immediately crash to desktop whenever that save file tried to load -unless the playe...

View Post

The Void

This bug. This one bug. It pops up worse in some builds. Sometimes I can run around in game, in and out of buildings, completely fine. Then close and reopen the editor and the first building I ...

View Post

Odds and ends... and getting closer to the next build!

Lots of stuff this week trying to fix bugs and smooth out all the new systems.

  • Candles can be interactive, have a recipe and placeable, + flame fx follows the placeable candle

    View Post

More save game work and some imp animating

That's almost everything working (in my brief testing) for the save system! NPCs and their transformations, containers contents and lock state, doors being locked or open, gatherable plants, minin...

View Post

Spawning logic...

Mostly worked on the spawning system this week. It keeps tracks of NPC schedules, where and when they will spawn and despawn. It always respects when the player advances time by waiting or restin...

View Post

Unarmed animations and map work

Ok, worked some more on the path leading up to the monastery and integrating that into the map better. Still a bunch of fine details to do but the landscape work is mostly done.

And as I was...

View Post

The jump to Unreal version 5.4

It worked!!!

Sometimes upgrading Unreal engine versions is super simple, other times it takes me a few days to fix things, and still other times it completely breaks things and I have to re...

View Post

Melons?! and map integration!

Got the monastery dropped into the main map file! Now I need to update the lighting and do the surrounding environment work.

Jammed out some growable melons so the novices have something e...

View Post

More environment work

Got a decent chunk of work on the monastery environment done. Some work on props and general environment stuff. Some more texturing. And some more work on the lighting.

And started worki...

View Post

More monastery progress

Finished the low poly mesh for the imp robes and I was able to get started on the textures. They still need a detail pass and I'm planning on trying a few things with the rig.

I also started...

View Post

Imp robes, furniture, and lighting practice

I thought the imps should get in on the whole monastery thing and get some monk robes of their own. I went through a few other different designs with varying degrees of lewdity until I landed on t...

View Post

Furniture, scripting, and UE 5.4?!

Still working away at the monastery content this week. I wanted the furniture and overall vibe for the player's room to be very utilitarian. No flourishes, very simple, very clear and rigid lines...

View Post

Writing, writing, writing

...and some scripting work too. But mostly dialogue and design writing this week. Just a heads up there might be a bit of light spoiler type stuff in here.

So I'm trying to juggle the dialo...

View Post

Getting back into the swing of things

Jammed out some hoods for the monk robes. They're rigged and in game.

Then working on the monastery content. The main interiors for where the player will start are detailed and mostly don...

View Post

Door...

I ended up taking things a little easy this week. Just kind of stressed and unfocused. I ended up doing stuff that I didn't need to be "on" for. So I made a door :) This is for the monastery co...

View Post

More monastery intro work

Finished the character presets for the named characters in the monastery. I also have their intro dialogues written out. Next I'll need to write out their generic everyday dialogues and set their...

View Post

Robes, frogs, more tutorial work

Made up some new novice robes for the monastery intro. I used some of the inquisitor robes' sculpt as a base and then filled in the missing pieces of the sculpt. Still need to do the body types a...

View Post

Monastery and skeleton anims

Finished the basic layout for the monastery / tutorial area. This is almost everything necessary for the core gameplay in this area. I still need to integrate it into the main map and then do all...

View Post

Dungeon tileset + new tutorial writing

Working more on the models for the dungeon tileset. I think these will be used heavily in a whole bunch of different contexts so I'm trying to get things right so that they're easy to use. It's f...

View Post

Dive bar exterior detailing + skeleton animations

I've been working on detailing up this corner of Redtree next to the dive bar. Trying to give it almost a back alley feel. It'll be the cheapest place for drinks in Redtree when it's finished. I...

View Post

Dive bar, frog temple, shrooms

Started work on the dive bar exterior. It's mostly a block in and still needs a solid detail pass but I dropped into the map.

Frog temple lighting. I started messing around with color sch...

View Post

Skeletons, frog temple, and shroom anims

Skeletons! I'll come back and do a polish pass on the textures once I start doing variants on these. But for now I'm calling the textures close enough to get in game. I was also able to get the ...

View Post

Skeletons!

First thing Version 1.15.11 is now open to all supporters! The 2025-05-05 21:02:09 +0000 UTC View Post

Frogs, dungeons, spawns, and cheats

Dug up the old frog lady sculpt I had and started updating her to match frog daddy. I'm still figuring out overall shapes and how much of a thickness to jacked ratio to go with for her. But I'm d...

View Post

Skeletons, placement mode, frog dungeon, and 3d printing!

I was doodling a bit on a skeleton NPC and the sculpt is getting pretty close to done. I'm still messing with a few shapes and want to do another detail pass. The idea for the undead is to have a...

View Post

Bow, shield, shroom

Letting myself recover a bit this week after crunching on all of the imp content for the last build. That build was a big one in terms of all the systems work and was a really good test of putting...

View Post