SakeTami
slaen
slaen

patreon


Door...

I ended up taking things a little easy this week. Just kind of stressed and unfocused. I ended up doing stuff that I didn't need to be "on" for. So I made a door :) This is for the monastery content and will be used for the interior hallways.

Then I also did a whole lot of bits and pieces. Dialogues can now be fired off by regular actors. Before they had to have an associated character but I wanted things like the altar in the monastery to trigger dialogue scenes.

I worked on the animations for doors opening and closing. Just a few little timeline tweaks to give it some more weight.

Made some better roofing tile pieces that aren't quite so linear as the previous ones.

Messed around with noise volumes and reverb settings. There's still so much about working with sounds I need to learn but I'm making progress.


And some rambling thoughts...

What a week. So sometimes that creative juice isn't there. You push down on the gas pedal and there's no pickup. Usually, for me, this happens from stress or being over worked. Like I just can't clear my head enough to let my mind wander and find that creative space where things just flow. What I've learned over the years is that forcing it, trying to power through, just makes it worse. It adds to the frustration and stress. Why can't I focus? Why can't I be creative?

This is also a major failing in every studio I've ever worked at. The expectation is that you're always able to sit and focus, sculpt, paint, write, design, whatever, all day. Every day. Over and over again. Regardless of what is happening in the world or in your life. And I don't think anything actually works like that?

But yeah. Just an off week. I'll start easing back into things this week and try to build back some momentum. Needed to catch my breath for a bit. Hope everyone's doing alright out there.

Door...

Comments

Yeah posts get buried pretty quickly unfortunately. If I was more organized I'd probably tag stuff with content or themes. But to the topic of lewd plants - I think this would be possible. The plants themselves, any that have interactive animations, will be characters. Which I have spawn points that can handle that logic based on quest flags. And I had only planned on letting the player plant them in a personal garden at their house or whatever. But yeah your idea would be really cool to have them completely overgrow a location or be used as a quest solution. And the logic for like AoE stuff is already supported in the traps stuff. So the only major thing would be if like as an example the player corrupted an entire guard tower and you wanted to have thorny vines covering the whole thing. That would require a few new mechanics but I think would be possible. lol, all that is to say... probably :) so the big plant content will be once I'm working on the plant themed dungeon. Which is sometime after the frog dungeon. Just remind me once I get to that point if it looks like I've forgotten.

slaen

I was going to post this under your post about the le horny plant life, but for whatever reason I cannot find it, so I'll post it here. If for whatever reason me remembering that showcased the phallic flora is a hallucination, please disregard this message. So, I presume that it's inspired by the corrupted forest in CoC 1, I mostly what I wanted to state here is that I think that it didn't expand of that environ enough. I realize that that scenario was meant to be a manifestation that the demons were having on the very land itself, but it never was used in any story threads. I propose that you do differently. I don't know if there's going to be a theme/force about corruption, but like CoC 1 you could use the plants to show the effect said corruptive force is having on the very land... and build upon that. An example I shall provide is the player helping to cultivate a massive vine to breach a fortified stronghold that that sad corruptive force has a way in. Perhaps using them as a quest solution, such as potting one and using it to reduce the accuracy of an enemy stimulating vapors. I think that there's a lot of potential here. Thank you for reading my Ted Talk, what do you think?

Oscar Wilde


More Creators