Letting myself recover a bit this week after crunching on all of the imp content for the last build. That build was a big one in terms of all the systems work and was a really good test of putting together quest logic and flow. In theory the foundation work for quests is done. But I needed some time away from imps and blueprints.
There's a proper model now for the basic wooden shield and the bow. I'm trying to flesh out the early tier weapons so then I can start doing actual encounter design for imps and goblins. These will start to allow me to have a ranged and a tanky option to their presets.
I was also working on the assets for player's using the bow and arrow. I have blockout animations for drawing and firing the bow and reworked the aim offset for first person view so that the arrow isn't floating around everywhere as the player moves. One step closer to fully functional ranged combat!
Femshrooms are finally getting animations! I have the basic cycles just about done and they should hopefully be in the next build. Not sure if I'll get to full scene animations but we'll see what I have for time.
Useable stools + cutscenes. I started putting the logic together for the player and NPCs to do things like sit on chairs or stools and then also be able to fire up scenes after the player is seated. I'm still sorting out bugs right now but the few tests seem really promising!
Awacs_Airwaves
2025-04-12 23:11:46 +0000 UTCAkeul
2025-04-12 20:05:03 +0000 UTC