Still working away at the monastery content this week. I wanted the furniture and overall vibe for the player's room to be very utilitarian. No flourishes, very simple, very clear and rigid lines. So I did up some quick furniture sculpts with that in mind. Just need to low poly and texture them up still. Oh, and like I mentioned last time, these are modeled to set a uniform height to things. This way moving forward any animations that require a bed or a chair can get swapped out for other beds or chairs or whatever.
Scripting! Dialogue and quest flags are progressing. I'm trying to test things as I go but that also slows things down the more branches I have. But they're coming together.
Unreal engine 5.4?
Right now the game is running in 5.2. This doesn't have all the bells and whistles and the polish that some of the newer engine versions do. Like the 2.5d fluid sim stuff got a visual upgrade and the world partition system also sounds like it's more stable with respect to HLOD baking and stuff. Both of those I really want to get my hands on. The fluids are necessary for uhm... well reasons. And the HLOD stuff should make the open world map that much faster and also easier to work with.
But -
I'm using Rama's save system (https://www.fab.com/listings/8abab127-0d1f-4c16-83b3-eda7c01b3aae) to do a chunk of the heavy lifting for the saves and then I've grafted on a bunch of custom functionality. This save system has only been updated to version 5.4 of the engine (5.6 is the latest release). The good news is the fluid sim stuff and the HLOD stuff seem to be present in 5.4 so I think we're all good there. It's just a matter of going through and finding the stuff that's been deprecated over the newer engine versions and getting everything updated to whatever the new hotness is.
And -
While I was poking around in 5.4 and Rama's save system I noticed there's a demo map with updated functionality since I first started using the save system. It looks like this version can save what is currently running in the behavior trees?! This was only last night and I haven't had enough time to dig into it yet - but - if that works then it means I can use this to save NPCs and their current states. So saving in the middle of combat or possibly saving in the scene selection menu. But like I said this isn't definite yet but it would be really cool if I could get something like that working.
Lastly IRL stuff
So... stressful week with things going on in internet censorship and NSFW games and all that jazz. I'm not going to go into it here because I'm guessing most people are aware of the multiple things happening with adult games right now. I'm keeping an eye on things and seeing how they shake out. I have no intention of stopping or going anywhere. But if crackdowns get worse it might just mean I have to switch gears or move to a donation/tips only model or something. We'll see. Hopefully it doesn't get to that point. But the main thing is I'll still be working on Feign regardless.
slaen
2025-08-05 00:05:33 +0000 UTCOscar Wilde
2025-08-04 16:54:03 +0000 UTCOscar Wilde
2025-07-30 22:13:20 +0000 UTCOscar Wilde
2025-07-30 20:42:33 +0000 UTC