Game Concepts
Added 2024-08-06 01:38:03 +0000 UTCI apologize for last week's post. It was too depressing, long and boring, but it made me feel a lot better about myself because I finally got it out.
Here I will try to describe game concepts that I would like to realize and that I have accumulated over a long time. I'm not sure yet if and when I will realize them (because I don't want to give up Femdom Stories), but I would like to know your opinion.
A couple of clarifications:
- These are mostly concepts for magnum opus, aka big games for many versions. Smaller games like Three Days with Domina I'll probably describe separately sometime later.
- I will try to describe the ideas as short and clear as possible, so many ideas may sound boring. For example, if I were to describe Kidnapped By The Mistress here, it would sound like "A boy and his sister are kidnapped and forced to be slaves in a family of strange slave traders". And Femdom Stories would sound like "a collection of various femdom related stories".
- Concepts with linear stories with choices I will describe through plot. And concepts where plot is not so important through gameplay.
Working as a dominatrix
The main character (female/futa) gets a job at a BDSM brothel. After a short introduction, she meets various clients (both male and female), whom she dominates depending on the player's choice. It is possible to be either harder or softer. One can rely on verbal abuse, one can rely on physical force. Can use drugs/harmones, can go without. In general, each client will have 2-4 variations of development depending on the player's choice.
In addition, the protagonist will interact with other female workers, each of whom also has a different fetish. The protagonist can participate both as an assistant to the Mistress and as a victim/slave.
Illegal aspects of legal slavery
Liberal values have lost their weight. World politics changed course from respect for human rights to a more efficient pure capitalist system, which, among other things, made slavery legal again. According to the law, one can only become a slave by choice and there are many restrictions on how one should be treated. However, in the real world, these rules are often not cared for, especially if the victim can't answer or prove anything for being a slave.
The protagonist wants to become a slave trainer, but since many people want to become one, it is not realistic without connections or a lot of money. However, he is given a chance. One of the corporations, headed by a man, hires spies who are ordered by them to work for another corporation, headed by a woman. The protagonist is helped to get to the interviews (given money, forged documents) in the corporation, and then, if he succeeds - he will have be a spy to find some dirt and leak it to his employers.
The choice is based on how the protagonist will pass the interviews/tests (any mistakes can be made up for if you humiliate yourself a little and lick the heel of the boss), as well as the side of which corporation (the one that hired him as a spy, or the one where he was infiltrated) he will end up on.
Maniac puppeteer
The main character (male/futa) gets a special power (magical/pseudo-technological) that allows him to stop time and turn people into immovable dolls. From the beginning he does this with a girl he is in love with. He takes advantage of her powerlessness and then switches to other girls. He falls in love with the next girl he meets, and then, using his power, he loses interest in her and, depending on the player's choice, either turns her into a piece of furniture or, using his power, breaks her psyche, making her his obedient slave and adding to his harem.
Isekai Slavemaker
The Slavemaker sub-genre used to be popular, but now for some reason has disappeared from the public domain. The gist is simple, the protagonist buys an untrained slave, and gets 2-4 contracts from buyers who are willing to buy a trained slave. The player chooses in which direction to move and depending on the goal trains the slave either in housekeeping, or the art of sex, or stamina for BDSM, or whatever.
Isekai - means that slaves can be made into characters from games and anime.
Since we have femdom here after all, you can also make guy slaves, who can be turned into love hero, masochists, or trans/female depending on the order.
One of the last men
Remember the plots about all men dying out and now the protagonist becomes a lover with an infinitely large harem for every taste? Why not do a parody of that?
The protagonist (male/futa) is forced to survive in a world where he is a target for any criminal organization. He is forced to look for a job, realizing that he will be harassed at it. Afraid to walk at night. Forced to satisfy women in order to get protection from them or at least not get hurt. "Futafem world" (for those who haven't played it, I suggest you to try out), but without the futa fetish.
Can be done as a linear story with choices, as an open world, or as roulette with random events.
Dominant lover
The protagonist is in love with a girl to whom he confesses his love. She harshly rejects his love and he falls into depression. Later he finds out that the girl he was in love with is the slave of another girl who constantly humiliates and trains her. So he gets involved in the world of BDSM and either tries to get his lover out or joins her humiliation. (probably better suited for a small game, but in theory could also be used as the start of a larger story)
That's it for now. I may have forgotten some of the ideas that I had, and I also did not mention those that I did not think out well in terms of realization or those that are similar to others or are a mixture of several ideas. But I think that's enough for a start.
A start for what? I don't know. As I said, these are just ideas and I don't know what to do with them yet. Realizing each of them is obviously not an option, and I'm still not sure if any of them are worth realizing at all. But at least I can get your opinion.
Which concept do you like?