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Firebreak Dev Update #2

Another week, more progress!

Sometimes it's the stuff under the hood that makes a world of difference. I've finally succeeded in updating my IDE (Integrated Development Environment) which interfaces my coding front end with a Git environment, ensuring revision control and a whole bunch of other benefits.

In addition to beginning the Firebreak codebase there, I've been migrating the Chasing Sunsets data into that environment as well, which should go a long way toward making fixes and corrections easily trackable, able to be rolled back. This is one of the things that I frequently wanted to work on during Chasing Sunsets that I just didn't feel like I could make time for. Now I feel like I cost myself more time by postponing it.

Kent has produced another 100 images or so since our last update, and the story is moving forward briskly. I've identified two additional musical composures that will be used in the game, and am working to finalize the presentation layer (which I'm calling FoxFrame) that will be the scaffolding Stone Fox games are built upon going forward, with an eye toward easy regionalization and Android compatibility.

The goal of the first chapter is really to introduce the player to what's going on, and what their role is in that, and to provide an (in most cases) brief introduction to the central characters.

To clarify, we're not aiming for a specific number of chapters given the number of LI's in the story, but I would like to see a similar development cycle to CS with approximately 10 large updates. That said, we won't limit ourselves to that if the story can't be adequately told within that framework.

Our Community Manager has been hard at work, planning teasers, content reveals, and putting together events, such as the upcoming Discord Quiz, coming next Sunday. He also doesn't let Kent and I forget our weekly dev updates and character cards. Keep an eye on the #Announcements channel to see the latest!

As the initial chapter takes shape, and the kinks are worked out of Chasing Sunsets in preparation for a less glitchy gaming experience, Kent and I want to thank each of our supporters from the bottom of our hearts.

"Do what you love, and never work another day in your life," goes the saying. I don't know if I agree with the second half of that statement, but we can't deny how much fun storytelling is, and having an audience looking forward to hearing that story keeps us both energized and humbled.

Stoya

Firebreak Dev Update #2 Firebreak Dev Update #2

Comments

"which interfaces my coding front end with a Git environment, ensuring revision control and a whole bunch of other benefits." Good for ya, Stoya. We're working with git DVCS for nearly two decades and its just extremely convenient and relatively fast. We mainly use bash wrappers I wrote for it(commiting,merging/rebasing,deploying/pushing,cherry-picking,stashing,fetching,blaming,git log and even auto-squashing), but IDE is useful for some stuff(Listing commits and changes, etc). Also allows to use gitlab/github platforms for PR's/CR's/etc and CI/CD to some extent. "Do what you love, and never work another day in your life," goes the saying. I don't know if I agree with the second half of that statement," l0000l. While I do what I love, it definitely still implies a lot of work(And even more so as you just can't slack it off xDDD), so something is busted in that statement xDDDDD I wish ya luck with Firebreak, and don't forget to backup the repo as well(Private Github account can be sufficient with cron-job pushing the main/master branch to it regularly.) :)

vityan

Keenly waiting for more, thanks!!

BurntLimpet

Thanks for the update.๐Ÿ‘๐Ÿ˜Š

JEH

Good Sunday Evening, Stoya, Kent, CM, and everyone ๐Ÿ˜! Nice, Stoya, on the IDE update and on the CS Data migration. Kent with the 100 images ๐Ÿ˜›! Very good on the work, Stoya! As first CH always is ๐Ÿ˜…. As many CHs as the game needs to tell the story of FB ๐Ÿ˜‰๐Ÿ‘๐Ÿป! CM, hard at work! So glad to have him on the team ๐Ÿ˜‹! "That's right! Don't let Stoya and Kent forget it ๐Ÿ˜‚๐Ÿ‘๐Ÿป!" Can't wait and looking forward to everything ๐Ÿ˜! Love and appreciate your game/story and hoping for many more years with y'all โค๏ธ๐Ÿซถ๐Ÿป! I WOULD LOVE TO JUST BINGE AVNS ALL DAY AND NOT HAVE TO WORK ANYMORE ๐Ÿ˜. THAT WOULD BE THE LIFE ๐Ÿ˜›โ€ฆ If only I could somehow hit the lottery ๐Ÿค‘! Money for the family, for close relatives, for my friends, for my Devsโ€ฆ Everyone I love gets a piece ๐Ÿค—โค๏ธ. Then I move by the lake and live in peace and quiet ๐Ÿ˜. I'm ready for the quiet life. To get away from the city ๐Ÿ˜…. As always, thanks for the Dev Update, Stoya!!! All of you (you, Kent, and CM) keep on keeping on ๐Ÿ˜‰!!! ALWAYS EXCITED AND EAGERLY WAITING FOR THE GAME TO BE RELEASE AND READING YOU GUYS' POSTS ๐Ÿ™Œ๐Ÿป๐Ÿ”ฅ!!! Love and appreciate everything! All of you (you, Kent, and CM โค๏ธ), the ladies ๐Ÿ˜, the posts ๐Ÿฅฐ, the renders ๐Ÿ˜˜, and the games/world that you both have created โค๏ธ! Always make my days better ๐ŸŒˆ! Thank you, everyone, for being a part of my life/routine ๐Ÿ˜‰! Stay safe, stay blessed, and stay in PERFECT health, beautiful people! And don't forget to hydrate! Have an amazing and beautiful week! I'll catch you allโ€”ON THE NEXT ONE โœŒ๐Ÿป๐Ÿ˜!!!

Jonathan Hang

Thank you for the heads up. It is great to see that everything is going according to plan, in the right direction. I cannot wait to see what you have been up to.

Brother Bethor

Thanks for the update

Tom W


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