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Chasing Sunsets Dev Update #3 - Crosswinds

It's that time again, folks!   Kent and I have been very busy, and Chapter 4 has seen some hard-won progress!   While descriptions are good, we think a picture is worth a thousand words, so here is where we are currently from an art perspective:

*Red-shaded means complete

With that in mind, we do seem to be tracking toward hitting our goal of launch in late November.   The remaining scenes do pose something of a challenge, however.   They are both the most demanding from a rendering perspective, and require the highest learning curve for us on the art.

How are we feeling about the chapter so far?   Awesome!   We feel like this chapter will begin rewarding the patience of players who have wondered how slow the slow burn would be.   A lot of things bubbling beneath the surface begin to be acknowledged out in the open for the first time as well!

In the meantime, our Steam effort is moving forward.   After some discussion with other developers and research, we've elected to make NO CHANGES to the Deckhand and Engineer tiers unless Steam forces us to.   This means our hope is that Patreon and Subscribestar remain entirely unaffected by our Steam launch.   For those who have not been following, the concern has been the "Price Parity Clause" that Steam enforces on it's partners, meaning the game can't "be available elsewhere" for less than the Steam price.

In addition, we have elected not to do a Steam Exclusive version, so Chasing Sunsets will be identical no matter where you get it, with one exception:   We will remove the Patreon/Subscribestar links from the main menu on the Steam distribution.   Kentyrr and I did not think it was fair to add content to the Steam version that our supporters don't get.

Our position is that Patreon and Subscribestar are supporting the development of a product and receiving a benefit as a "thank you." - Not selling a product to compete with Steam.   We will be open and transparent if Steam doesn't see it that way.

Our plan is to continue offering updates on Patreon/Subscribestar as "Pre-release" and dropping those updates to Steam some weeks later as the release version.   No matter what, we want to take care of our supporters first!

As we get closer to release day, we'll open up the "Questions for Dev Livestream" channel on our Discord.   Our Livestream will occur two weeks after the release of Chapter 4 in December.   We'll announce the date and time shortly!

All of that aside, Kentyrr and I wanted to take a moment and give a hat tip to the other devs that have either helped us through our startup process, inspired us with their games, or are simply as deserving (if not more so) of your support than we are:

Comments

Yeah I have to agree the writing is what got me hooked, don't get me wrong the pictures are very appealing. but I haven't read a good story like this in a while!

Elite_Error

OK I tried this game yesterday based on a suggestion. Not normally a game that would have been picked up on my radar despite the green eyed redhead. I have got to say the writing in this game is some of the absolute best in the h-game scene. The author(s) pull off serious topics, humor, and erotica with a damned rare skill. Would not at all surprise me to find out its written by professionals. Finished up the current version just now and now you have my money :D

Tyrranus Lord

"A picture is worth a thousand words." A perfect statement. ๐Ÿ˜

John Vue

Just submitted a year for yall at the 25 membership, keep up the great work

Demiurge

For a high quality game yall seem to workout faster than other developers of equal quality. It's rather impressive, thanks for your hard work.

Demiurge

Glad to see you guys going strong and spreading the love!

Good update and progress.

Bob Fink


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