SakeTami
stonefoxstudios
stonefoxstudios

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Some Updates

Happy April, everyone!

Chapter 2 is moving along nicely with the last "difficult" scene from an art perspective fully rendered and complete.   Remaining art is primarily conversational, and should go comparatively quickly.

We're gunning for a Chapter 2 release no later than May 7, which hits our 90-day development cycle goal.

With that said, we are going to make a minor adjustment to the patron tiers going forward.  Since we believe patrons deserve a somewhat longer "exclusivity" period than 3 hours, we are going to move the game availability on launch day to the $5 Tier, and release to the $1 Tier a week later.   Each release has leaked from the $1 Tier, so this is just an attempt to give those contributing toward development the most a chance to enjoy the game first.

We have no illusions that it will take a week to leak regardless, but we figured we'd start small, and adjust as necessary.

The other major announcement regarding the game is this chapter we will be migrating to Ren'Py 7.4.4 (over 7.3.5).   We nearly did this for Chapter 1, however the Mac renderer was buggy at the time.   It has since been fixed, and we require one of the 7.4.4 improvements for the End-of-Chapter Summary feature.   This should only really impact users who play on Windows XP.

Speaking of that, the End-of-Chapter Summary is complete and looks great.   We'll share a video of that soon!  For now, here's a teaser:


Special thanks to Evite who has put a lot of effort into researching and developing this feature.   It looks fantastic in action!

I'm taking this week off from my day job to complete integration of features and new art.   We are approaching our first beta of Chapter 2 rapidly.

Today also represents the 1 year anniversary of our partnership.  April 5th of last year is when Kentyrr and I first began seriously thinking about making a game.   For those of you who have been with us since the beginning, thank you for joining us for the ride!




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