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Dev Update - Chapter 2 Progress / Achievement System

While time is really flying for us at SFS, we know that this probably isn't the case for those of you waiting patiently for the next installment.

Kent is currently working his way through the most demanding scene he's had to do so far.   Suffice it to say that low light, wet skin, and confined spaces where nearly everything deforms under pressure adds significantly to the challenge, and as such we're far from our peak number of renders per day at the moment.   For this, we figure quality will be appreciated far more in the long term than quantity.

Evite has been working hard on putting together a presentable Achievement System which you can see demoed briefly above.   We expect any achievements you've unlocked in your existing save will apply when you begin Chapter 2.      

As previously stated, the story for Chapter 2 is 100% written, and the game is playable through to the end of the chapter, with art working hard to catch up to the script.   Next up, my focus will be on an end-of-chapter summary and coming up with a creative way to merge a particularly intertwined series of scenes in an elegant manner.

The beta schedule is somewhat up-in-the-air at the moment as we rendered out-of-order this cycle due to the fact that we didn't want the scene Kent is working on now left until the end.   We wanted plenty of time to get it right, and based on how it's looking so far, I feel like we've done just that.

Thanks again for the support and encouragement.   We couldn't be more excited about what comes next, and hopefully you'll agree after you've seen it that we aren't slowing down!

Dev Update - Chapter 2 Progress / Achievement System

Comments

We're a team of two developers with very defined roles, so we work in parallel. With me (Stoya) doing story, coding, and dialogues, and Kentyrr supplementing that with art. Often, his art actually reduces narration after it's merged with the script since the image is worth a thousand words. The process works well for us.

Stone Fox Studios

Very interesting your order of doing things. Most devs I'm subbed to do a rough outline -> renders -> writing. Do you guys find it easier to do the writing before the renders?

Dandelion

very good job!

Kurt

Needs a achievement for putting an ax through some C named dude's head... lol

Rebelyon

I'll happily test it for you 😜 but seriously though awesome guys, cant wait to play it 😊

PaychecksDK

Looks very nice, keep up

FERKILL


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