SakeTami
stonefoxstudios
stonefoxstudios

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What Day is It? Release News and What's Next

Kentyrr and I been burning the midnight oil daily to hit our September deliverable on schedule, and things are lining up well!   

If all goes well, we will have two scenes left to complete before the end of the month:  One of them is relatively short and already partially rendered, and the other is somewhat longer, but critically important to the story and may require up to 60 renders on its own.

Since the last post, we have finalized nearly 100 new renders, completed the script and dialogue, and folded sound and music into the build where art is complete.

Additionally, we broke our own rule and allowed a little scope creep by expanding a scene significantly in a way that we think you will all enjoy.

I've spent some time working on a few quality-of-life widgets in the code, such as first-run volume suppression and custom transforms for certain image transitions.

As we head into the final weeks before release, we may be fairly quiet in the Discord as we are 100% focused on making sure we not only hit our target, but that we stick the landing.

We have opened the new Patreon tiers in anticipation of launch.  We have also opened Itch.io and Subscribestar pages for visibility when we launch.   We'll work on maturing these sites and getting them integrated into Discord after public release.

We're struggling with offering anything with the VIP Tier that will cost development time, such as personalized renders.   We've limited it to 10 for now just in case we can't figure out an alternative.  Ultimately it's more important to us that our update quality is consistent and our timelines are met.  

So, what's the plan after release?   Kentyrr and I will take a week off from development to spend with our families and catch up on sleep.   

We will do a post-release Live Stream in early-to-mid October, and then work on the next exciting chapter of CS right up until the release of CyberPunk 2077.

In the interest of full transparency here, anyone with a GPU above "potato" level will take some time off to play that, so we will likely pause Patreon for one cycle to get it out of our systems, and then we'll be right back in development mode.  

Not only can we see the light at the end of the tunnel now, we can can smell the outside air!

Thank you all for your continued patience and support.  We are humbled by the interest so many taken in our project!

If everything remains on track, my next post will be to share release timing and details our patrons!



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