The monster attack motions have been made, so here they are!
They move around very flexibly,right? I'm sure it'll be fun to play as a game.
However, the frog's attacks are often long-range, and the attacks come out very fast, so before the game balance was adjusted, the move was a really strong...
So, we've implemented a new system, the "graze" !
If an attack can be "grazed", such as a projectile, the player faces the direction the attack came from, and if there is a key input in that direction, the attack will be automatically avoided!
However, if you're constantly running towards the enemy, they' ll automatically avoid all projectiles.
I think the game would be too easy if it wasn't limited to spending some kind of points or item.
The balance still needs to be adjusted!
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