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Artemis DevLog CH6

Hey everyone!

This week I was back in DAZ. It doesn't happen often, but every now and then you purchase an asset off the DAZ store and realize how bad it is. The plaza I used as a base during Zelda's date had horrible performance issues. And this was on an i9 with a 4090. I also remember one time I downloaded a character model and when I loaded it, my characters suddenly had long-ass fingers due to this bad character morph. Last week's DAZ STD of the Week was this city asset I used. When I added it in, it blew up the file size to nearly 300MB. The file size wasn't the issue since I store projects files in a 40tb NAS. It's loading the scene which this scene took nearly 9 minutes, versus the 20-30 seconds it normally takes with several characters and a setting. It congests things when it comes time to throwing things into the render queue. Normally I'm able to resolve these kinds of issues, but the solution required me to properly export every piece of asset used and re-save it in the DAZ format. Altogether there's probably 500 pieces used and I wasn't about to slow development for something I'll probably only use once. So I just took the L on this one, as the kids say.

That's all for last week. Here's another non-spoiler preview (I make sure not to reveal anything in previews).

What's MC doing at the police station? Did he turn himself in for causing a city-wide blackout? Is Koko really back? Find out next time on Dragon Ball Z.

 

digi.B

Artemis DevLog CH6

Comments

i love the police station it looks amazing the normal one used by most avns is getting a bit stale for my taste

Robert Friend

Ah. My suspicions that you are indeed a 90s baby grow… 😜 dig the references.

OfficerBacon


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