DiBS 0.9.5 Progress Log - Minimize Esc
Added 2025-07-27 15:00:23 +0000 UTCWhat's Worked On
Minimize Esc Mode
A new option where pressing the Esc button pauses and minimizes the game. For the stealthy players.
You can still open the menu normally with Alt+F1.
Boss Refinements
A couple boss refinements. Not much to show since the changes are non-visual.
Boss has a couple new sfx.
Refined the menu to interacting with the boss.
Bugfix: Boss Roof Ammo fix - this was patched in the previous release, but fixed the boss from repeatedly dropping ammo.
What to expect next
$2 and $5 Art Posts
Comments
PLEASE let me at LEAST hug Woof after he meets Kobold. an intimate seen like the player could do before they met would be cool, but not even being able to hug Woof when they do meet makes me sad
lil blingybloing
2025-08-29 00:59:32 +0000 UTCOh yep, there's an ending or two when leaving the ship depending on your actions with the boss. But aside from that, it's pretty much the game in terms of content. We're at the late stage of development. It's now the slow march to 1.0 of continuous polish. That said, I am working on another (more simple) game behind-the-scenes. I'm really hoping to get into art production again. I miss animating the goober. (It's also why we have 3D mox now. cough)
MoxieLoaf
2025-07-27 16:13:05 +0000 UTCSo far, the latest patches of the past months have been about quality of life and polishing, which is great, don't get me wrong! Thank you very much for that! It does add to the experience! But, I'm curious: are there any plans for more additional content in the future? Like new enemies, places, or a new ending other than the elevator or the one at the beginning? Like, what a 1.0 version should look like, in theory?
Jzz
2025-07-27 15:36:21 +0000 UTC