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Creed of Iron | New 3rd-Level Adventure for Fifth Edition

Edit: Added a map pack to the adventure. Enjoy!

Before the rise of Odonburg as Omeria’s most powerful nation, the largest and most prosperous country in Omeria was the Glorious Empire of Karnione. Sadly, Karnione collapsed shortly after the Transmuter Wars of the early 7th century, in what many believe the true first Hand of the One. Unlike many modern Omerian civilizations, Karnione worshipped multiple gods, commonly referred to as the Karnionic Pantheon. The Pantheon consisted of nine divine beings. Eight of the deities represented the eight forces of magic in the Cosmos. The ninth god was Dukkorr, The Pantheon’s King.

According to Karnionic myth, Dukkorr, described as a colossal ball of ever-churning molten iron, burned at the center of the Cosmos. Regularly, Dukkorr would erupt, sending bits of his “flesh” out into the Cosmos. Those bits of flesh became great heavenly bodies. Casar and its two moons Ricoanus and Yuduyama were original bits of Dukkorr’s flesh. And the fourth bit of Dukkorr’s flesh was the dark, distant planet Zistruenope. Reachable only through a narrow path in The Other, Zistruenope is a cold, seemingly lifeless sphere of iron.

Although no one has ever found proof, a Karnionic cult dedicated to Zistruenope believed that the iron sphere held dark secrets to the universe. If the center of the sphere could be unlocked, one could communicate directly with Dukkorr. In theory, this would grant the communicator untold power.

While Karnione may no longer exist, this cult—The Creed of Iron—still operates around Omeria. Now, after centuries of failure, they have finally discovered The Narrow Path to Zistruenope through The Other. Of course, The Narrow Path is not a one-way street. Horrible creatures, none ever witnessed by any living humanoid, have started to emerge from The Narrow Path. Currently, The Creed of Iron’s leader, Ozrolos, has a tenuous control on these monstrosities. However,their grasp is slipping, and unless the adventurers stop the cult, the Zistruenopaen horrors could invade The Real and bring doom to all of Casar.

Where to Add This Adventure

This adventure is designed for three to seven 3rd- to 4th-level characters and is optimized for five characters with an average party level (APL) of 3. The adventure starts when a strange creature enters a village and kidnaps an important noble. Tracking the creature leads to the ruins of a Karnionic stronghold, where the Creed of Iron operates. The adventurers must stop Ozrolos and his cult, rescue the prisoners, and close The Narrow Path.

Although the adventure takes place in a village near The Contested Lands in Omeria, it can just as easily be set in any other campaign world where an evil cult operates from a hidden wilderness stronghold near a small village.

This reward set comes with:

Download the File Here (or at the bottom of this listing)

DMDave Creed of Iron FREE Rewards 

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This reward set comes with:

2 New Monsters

Scaling Rules

Plus you get access to over 260 PDFs on DMDave's Patreon!

Download the File Here

DMDave Creed of Iron $3 Rewards 

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Here is what you can expect from this entire adventure pack. The details are organized by tier. Note that each tier includes all the previous' tiers rewards.

For more information on tiers, pricing, and rewards, check out DMDave's Patreon Tiers. 

Creed of Iron | New 3rd-Level Adventure for Fifth Edition

Comments

This is my first month as a patreon. I used Creed of Iron with some minor adaptations to fit an ongoing campaign. My players loved every part of it. Thank you so much for the hard work and inspiration. BTW, one of my players couldn't wait to touch the Ruby Blutvekzelnite. He is currently looking for a way to keep his skin moist. LOL

Hey, great question! Much of it, no, of course, there wouldn't be time to playtest every bit. However, a lot of what I create follows specific structures that are known to work or I've tested to death myself. I also religiously follow the guidelines set forth by WotC for CRs, etc. and know how to gauge things accordingly. For newer rules and mechanics, there's some testing going on for that. I've tested my own mass combat rules as well as rules using things that aren't normally used. Finally, there's the patreon! A lot of the folks here playtest the content, let me know what works and doesn't, and those things get fixed either before a) BroadSword goes out or b) the content ends up in a Compendium. For example, the adventure Dragard Mine I wrote last year is getting a big revamp based on playtest knowledge before it hits the Compendium. TL;DR no, but I know the game so well at this point, I have a pretty good sense of what will work and what doesn't. :)

DM Dave

Hey, I'm relatively new here. I have to ask, but do you playtest any of your content? It's just that given the sheer volume I would be really fascinated to know how you manage to achieve that.

Nick Landry


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