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WhiskyTangoFox

WhiskyTangoFox

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Radfall for LitR 8.0

Here's the Radfall files for the most recent build of LitR 8.0

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LitR Beta - 8.0

Finally managed to work through the compilation of LitR against the newest update to FO4. I've gone ahead and bumped the version up to 8.0, as this does include a major overhaul to how uniques are ...

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Dev Blog - 7.2 Progress and AE

Well, we've hit yet another modpocalypse, and I'm still standing. The release of Anniversary Edition means a few things for LitR. The first is that I need to recompile the wabbajack installer agai...

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Radfall Prerelease 7.2-2

Here is the Radfall build against the LitR 7.2-2 prerelease. Same install process as normal.

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Prerelease 7.2 -2

This is the follow up from the last pre-release, with the integration of the Faction Paintjob Distribution through the new patcher.

2025-11-07 07:10:04 +0000 UTC View Post

Dev Blog - Patching Away

So, after more than a month I FINALLY have the automated patcher version of my Faction Distribution Framework ready for testing. It's been a headache, but it's finally more or less done, at least t...

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Faction Paintjob Distributor - Beta v1

After a month and a half of work, I am ready to announce that the successor to Faction Distribution Framework is finally ready for a beta release.

Did you have a couple d...

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Radfall - LitR 7.2 Beta 1

Here is the latest version of Radfall, built against the LitR 7.2 Beta 1.

This contains the Perk tweaks previewed 2025-09-13 06:22:42 +0000 UTC View Post

LitR - 7.2.0 Beta Testing

The major change here is a complete rebuild of Lunar Arsenal, which is the core weapon distribution framework for the modlist. The main changes here are around Automatics, which have been split int...

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Modified LitR - Settlement Scrapping

Building settlements manually isn't something I particularly enjoy. It's why I've deemphasized it in Radfall, it's why I built Settler Built Settlements. In addition to that, I generally try to lea...

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DevBlog - LitR Weapons Overhaul

It's been a few weeks since I posted, so I figured you guys were probably due an update.

Previously, I was working on the Radfall script, making improvements, adding melee crafting back, and ...

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Radfall - New Crafting Beta

As discussed in my previous dev blog, I've been working on some crafting changes...

Ranged weapon craft...

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Dev Blog - Upcoming Radfall Changes

It's been a while since I've done one of these, so I figured it was probably time for an update on what I've been working on since the 7.1 update. The short answer is Radfall.

The long answe...

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Modified LitR - Textures

Litr uses a selection of hand picked, modified and repacked textures. Luxors 2k texture pack makes up the bulk those, along with a variety of others on top of that, all of which you can see in MO2 ...

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Radfall - 7.1.x Perk Tweaks Testing

One of the many things I carried over in Radfall from True Perks was the removal of the Cannibal perk. The perk always felt boring to me, both from a flavor perspective but also from a game mechani...

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Modding LitR - Skip Prologue And Alt Start

Over the history of LitR, there have been various Skip-The-Prologue mods included, however as of the current release there isn't one included.

If you're looking to add one, then I have two re...

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Radfall for LitR 7.1.0

Updates for the 7.1.0 version of Radfall.

No major changes, this is mostly just a rerun of the script against the content updates in 7.1.0

EDIT 3rd June 2025: Fixed a bug on the Energy...

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LitR - Pre-Release 7.1.0

EDIT: LitR 7.1.0 is now live on Wabbajack- download it from the gallery, not here

This is a minor update, bringing in the the backported NG Creation Club Content, as well as ...

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Radfall: Survival Mode

Damage modifiers have been reverted to normal Lunar Fallout Overhaul levels, of 1.3 to 1, instead of the vanilla 4 to 1, however the Adjustable Survival Mode Damage mod allows the player to tweak c...

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Modified LitR - Adding Creation Club Content

When adding creation club content, there are a couple traps to watch out for.

  • The main one is the archive header version. Fallout 4 NG version archives have a different header than th...

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Radfall: Health and Healing

One of Radfall's core goals is to reinforce the resource usage gameplay loop instead of the respawn one. We do this by increasing player max health, so that combat and healing is more a war of...

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Radfall: Power Armor

In Vanilla FO4, Power Armor isn't very special. You get handed a free set in one of the tutorial quests, and keeping it running is easy, the only drawback is it doesn't really protect you very well...

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Radfall: Carry Weight

This part of Radfall can be a little unintuitive at first, particularly for new players at lower levels. The idea that you don't get your strength bonus without a backpack can be a little hard ...

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Radfall: Settlements

For me, settlement crafting is oddly out of place in a survival focussed Fallout 4 list. It ends up diluting the core exploration and quest gameplay loops, and becomes an easy source of infinite re...

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Radfall: Food and Drink

In vanilla fallout, within the first few minutes of the game the meat starts throwing itself at you. Radroaches, molerats, mongrel dogs, all these "tasty" little stimpaks with legs that practically...

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Radfall: Economy

Radfall's Scripted patcher looks into every vender container, and makes the following changes. Originally, this was based on my mod 2025-03-30 06:13:56 +0000 UTC View Post

Radfall: Perks

The perks in Radfall were originally based on my True Perks mod, plus a bunch of patching an integration f...

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Radfall: Combat & Gameplay

In general, Radfall doesn't make a lot of changes to the difficulty of combat. I've built it mainly to handle the survival resource aspects of the game. In LitR, I rely on 2025-03-30 06:07:31 +0000 UTC View Post

Radfall: Weapon Crafting

Have you ever look at the scope on your 10mm Pistol, and thought to yourself, "Why can't I just take the scope from there, and put it on my rifle?

Radfall massively overhauls weapon ...

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Radfall 7.0.7

An update to Radfall for LitR 7.0.7

  • Regenerated patching for balance changes to GreaseRat Garb Helmets

  • Doubled Power Armor Scrap from Power Armor

  • Fixed b...

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