Radfall for LitR 8.0
Here's the Radfall files for the most recent build of LitR 8.0
2025-11-16 11:52:19 +0000 UTC View Post
Here's the Radfall files for the most recent build of LitR 8.0
2025-11-16 11:52:19 +0000 UTC View Post
Finally managed to work through the compilation of LitR against the newest update to FO4. I've gone ahead and bumped the version up to 8.0, as this does include a major overhaul to how uniques are ...
2025-11-16 10:02:40 +0000 UTC View PostWell, we've hit yet another modpocalypse, and I'm still standing. The release of Anniversary Edition means a few things for LitR. The first is that I need to recompile the wabbajack installer agai...
2025-11-13 08:23:14 +0000 UTC View Post
Here is the Radfall build against the LitR 7.2-2 prerelease. Same install process as normal.
2025-11-07 13:23:16 +0000 UTC View Post
This is the follow up from the last pre-release, with the integration of the Faction Paintjob Distribution through the new patcher.
So, after more than a month I FINALLY have the automated patcher version of my Faction Distribution Framework ready for testing. It's been a headache, but it's finally more or less done, at least t...
2025-11-03 16:50:17 +0000 UTC View Post
After a month and a half of work, I am ready to announce that the successor to Faction Distribution Framework is finally ready for a beta release.
Did you have a couple d...
2025-11-03 16:31:50 +0000 UTC View Post
Here is the latest version of Radfall, built against the LitR 7.2 Beta 1.
This contains the Perk tweaks previewed 2025-09-13 06:22:42 +0000 UTC View Post
The major change here is a complete rebuild of Lunar Arsenal, which is the core weapon distribution framework for the modlist. The main changes here are around Automatics, which have been split int...
2025-09-12 06:48:32 +0000 UTC View Post
Building settlements manually isn't something I particularly enjoy. It's why I've deemphasized it in Radfall, it's why I built Settler Built Settlements. In addition to that, I generally try to lea...
2025-09-06 08:13:45 +0000 UTC View Post
It's been a few weeks since I posted, so I figured you guys were probably due an update.
Previously, I was working on the Radfall script, making improvements, adding melee crafting back, and ...
2025-08-15 07:02:48 +0000 UTC View Post
As discussed in my previous dev blog, I've been working on some crafting changes...
Ranged weapon craft...
2025-07-19 11:35:36 +0000 UTC View PostIt's been a while since I've done one of these, so I figured it was probably time for an update on what I've been working on since the 7.1 update. The short answer is Radfall.
The long answe...
Litr uses a selection of hand picked, modified and repacked textures. Luxors 2k texture pack makes up the bulk those, along with a variety of others on top of that, all of which you can see in MO2 ...
2025-07-04 06:47:06 +0000 UTC View Post
One of the many things I carried over in Radfall from True Perks was the removal of the Cannibal perk. The perk always felt boring to me, both from a flavor perspective but also from a game mechani...
2025-06-08 09:24:54 +0000 UTC View PostOver the history of LitR, there have been various Skip-The-Prologue mods included, however as of the current release there isn't one included.
If you're looking to add one, then I have two re...
2025-05-24 10:08:52 +0000 UTC View Post
Updates for the 7.1.0 version of Radfall.
No major changes, this is mostly just a rerun of the script against the content updates in 7.1.0
EDIT 3rd June 2025: Fixed a bug on the Energy...
EDIT: LitR 7.1.0 is now live on Wabbajack- download it from the gallery, not here
This is a minor update, bringing in the the backported NG Creation Club Content, as well as ...
2025-05-03 18:00:38 +0000 UTC View Post
Damage modifiers have been reverted to normal Lunar Fallout Overhaul levels, of 1.3 to 1, instead of the vanilla 4 to 1, however the Adjustable Survival Mode Damage mod allows the player to tweak c...
2025-04-30 05:35:37 +0000 UTC View PostWhen adding creation club content, there are a couple traps to watch out for.
The main one is the archive header version. Fallout 4 NG version archives have a different header than th...
2025-04-22 12:27:31 +0000 UTC View Post
One of Radfall's core goals is to reinforce the resource usage gameplay loop instead of the respawn one. We do this by increasing player max health, so that combat and healing is more a war of...
2025-03-30 06:19:55 +0000 UTC View Post
In Vanilla FO4, Power Armor isn't very special. You get handed a free set in one of the tutorial quests, and keeping it running is easy, the only drawback is it doesn't really protect you very well...
2025-03-30 06:19:32 +0000 UTC View Post
This part of Radfall can be a little unintuitive at first, particularly for new players at lower levels. The idea that you don't get your strength bonus without a backpack can be a little hard ...
2025-03-30 06:18:30 +0000 UTC View Post
For me, settlement crafting is oddly out of place in a survival focussed Fallout 4 list. It ends up diluting the core exploration and quest gameplay loops, and becomes an easy source of infinite re...
2025-03-30 06:17:46 +0000 UTC View Post
In vanilla fallout, within the first few minutes of the game the meat starts throwing itself at you. Radroaches, molerats, mongrel dogs, all these "tasty" little stimpaks with legs that practically...
2025-03-30 06:15:01 +0000 UTC View Post
Radfall's Scripted patcher looks into every vender container, and makes the following changes. Originally, this was based on my mod 2025-03-30 06:13:56 +0000 UTC View Post
The perks in Radfall were originally based on my True Perks mod, plus a bunch of patching an integration f...
2025-03-30 06:12:00 +0000 UTC View Post
In general, Radfall doesn't make a lot of changes to the difficulty of combat. I've built it mainly to handle the survival resource aspects of the game. In LitR, I rely on 2025-03-30 06:07:31 +0000 UTC View Post
Have you ever look at the scope on your 10mm Pistol, and thought to yourself, "Why can't I just take the scope from there, and put it on my rifle?
Radfall massively overhauls weapon ...
2025-03-30 06:06:15 +0000 UTC View PostAn update to Radfall for LitR 7.0.7
Regenerated patching for balance changes to GreaseRat Garb Helmets
Doubled Power Armor Scrap from Power Armor
Fixed b...
2025-03-29 09:39:56 +0000 UTC View Post