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WhiskyTangoFox
WhiskyTangoFox

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Dev Blog - Upcoming Radfall Changes

It's been a while since I've done one of these, so I figured it was probably time for an update on what I've been working on since the 7.1 update. The short answer is Radfall.

The long answer is that I've been working on the weapon crafting patching script. Based on some feedback I received from long time LitR supporter and contributor LegendaryArmighty, I decided to remove most of the perk requirements for swapping attachment mods on weapons. 


The overall goal of these changes is to cater to players wanting a bit more customizability and to make pipe weapons a more attractive option due to their easier upgradabiliy allowing players to overcome their lower damage through crafting, without any perk requirements.

I've also started a pass on melee weapon crafting. The goal here is to replace the generic resource components with something a little more meaningful. Eg a crafting a spikes mod requires railroad spikes instead of generic steel. I'm still evaluating perk requirements, but in general I'm trying to lean more into requiring interesting resources rather than perks when possible.

My goal is to have a beta test out for these changes sometime in they next couple weeks. I've got the bulk of the changes finished and functional on the base game items, so what remains is polishing, and catching modded weapons that don't follow vanilla conventions.


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