Modified LitR - Adding Creation Club Content
Added 2025-04-22 12:27:31 +0000 UTCWhen adding creation club content, there are a couple traps to watch out for.
The main one is the archive header version. Fallout 4 NG version archives have a different header than the archives for the older version of the game. This needs to be either updated (I've never actually done this so I can't recommend a tool), or you can unpack the archive with MO2, and then repack it. If you don't do this, the game will crash trying to load.
The second is the archive limit. There's a hard limit to the number of archives and master plugins the game can load. If you are trying to add multiple mods and getting crashes when trying to load, for example trying to add a bunch of weapon and armor skins, then this is likely the cause. The simple solution is to merge the archives with a tool like Cathedral Asset Optimizer.
Because CC content is universally esm flagged, you don't need to worry about previs, as it automatically sorts up to the top. New weapons would benefit from adding their lunar patches, if available (Moonracer includes most of his patches as a FOMOD, just reinstall Lunar Fallout Overhaul to get them- if they're not there try searching the nexus). See my post on weapons patching for more detail.