Here’s a progress update.
※Sorry—due to a rough first week mentally, progress this time is a bit slower than usual...
Jiragon’s implementation has been postponed to the AGM version,
and I decided to first settle things with her.
(For details on the Jiragon delay, see this post ↓)
https://toxic-lab.fanbox.cc/posts/10398669
Having absorbed various genes and become a monster, she fights by channeling electric energy from Cable Cave into her back connectors.
Each time she’s infused with electricity, her body can become transparent or even change gender.
A simple leap attack.
She uses her enhanced leg strength to quickly close in and trap you inside her large mouth.
When Gore Mode is ON, you’ll fall victim to her powerful jaws.
(When OFF, this will instead be an attack where she licks you thoroughly with her large tongue.)
To ensure those who dislike gore can avoid it, I will only post footage of this move separately.
If you can’t escape from the chewing or licking attack, she will trap you inside her stomach.
(This animation is still stiff and will be adjusted later.)
That’s all I can show for now.
From here, I’ll keep building things up, so please wait a little longer.
I can’t share progress visually yet, but I’m writing the scenario for the next update behind the scenes.
I won’t claim it’s my greatest masterpiece, but I’m aiming to make it something enjoyable to read and watch, so I hope you’ll look forward to it.
So, what was I doing during that mentally rough first week? Honestly… escaping reality by digging into AGM.
Between the itch.io situation (now resolved) and other factors, my motivation for game development took a big hit,
so I decided to at least do something—and started by tinkering with AGM sample projects.
In the process, I found sample data for a battle against a huge dragon.
Not only were the graphics impressive, but the bone-based animations and the scale difference made it incredibly intense.
The moment I saw it, I realized Junk of Knight could have even more exciting boss battles if I made it in AGM.
So I built a tech demo (Vore Dragon Simulator), and it convinced me the transition was worth it.
Also, as you may have seen in that demo, I worked on a new version of Shurot.
He was often mistaken for a child due to his chibi proportions, so I tried refining his physique—
but while I didn’t remove the childlike feel, he somehow ended up looking even more… suggestive.
(I’ll add a “Main character is an adult” notice to the title as a precaution :/ )
This was a monster born entirely from my own mistake.
Chaos Bazel’s graphics
Map tiles for the new stage
Scenario completion
“Bazel’s Atelier” map
That’s all.
I’m sorry for such a long bout of “reality escape,” but for the next month I’ll be focusing on the main Junk of Knight.
Thank you for your patience and continued support.
tlswhddyq1
2025-08-15 17:37:07 +0000 UTCゔぇのむとかげ
2025-08-15 16:31:45 +0000 UTChowltest
2025-08-15 14:54:16 +0000 UTC