Progress update
*This time it's a bit short. Sorry about that.
I'll introduce them one by one.
If you exhaust your strength during Amber, you will be dragged into her depths and transformed into a child that looks just like her.
If the Hatter crosses during UBTF, it transitions to a mating restraint that continuously deals extremely powerful damage.
If you exhaust your strength in this state, you will be dragged into her depths along with your bodily fluids.
This isn't a fetish, but...
The Meat Pie Hammer has a cooling mechanism that creates large icicles where it strikes.
When launched in this state, it deals massive damage over a wide area, so destroy it before it can be launched.
Meat Pie and Zapper are also hostile toward each other, and their attacks hit each other.
As a result, numerous bugs were discovered, and it took several days to fix them.
Due to the lack of fetish elements, I will limit myself to text descriptions:
• If Zapper catches prey while Meat Pie is restrained, the restraint is canceled.
• After being finished off by the restraint, if Zapper causes you to flinch, you revive (under revision).
• If Zapper becomes paralyzed during restraint, Schrot disappears (it's erotic to think that Schrot is being eaten, but it's not normal behavior...).
And so on, various bugs were found...
I usually don't draw here, but I spent quite a bit of time on it, so I'll mention it this time.
The mini-map inside Junkfall is complete.
The system displays the map gradually as you reach new areas, and the boss's location is also clearly visible, so you should be able to figure out where to go.
If we improve the entrance to the other world to make it clearer, I think there will be no more confusion.
※The boss icon is hard to see, but the locations of hidden items and hidden bosses are also indicated.
The remaining tasks are to create the map for Bazel's Atelier and the new stage, and then it will be complete.
If we were to add a new series, I am considering changing the “Junk Knight”
to a “quest-based system like Monster Hunter” by eliminating the stage exploration portion.
I feel that this would better suit the needs of those with specific preferences, but I have also received feedback that “there is also the joy of exploring stages,”
so I would like to conduct a survey among everyone.
The results of this survey are merely for reference, so I would appreciate your cooperation if possible.
• Creation of new enemy [Kiryuu]
• Completion of map functionality
• Production of map tiles for Cable Cave
That's all for now.
The next update is scheduled for August 1, so please look forward to it.