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ゔぇのむとかげ
ゔぇのむとかげ

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[Progress Report] Zapter Graphics Completed & Minimap Feature Development Begins

Here's a look at our latest progress:

※There’s nothing new to report for Lehner's Snack Time at the moment, so I’ll share more details at a later date.

That said, it’s not like I haven’t been working on it — I’ve successfully connected the scene from being pinched by the fingers all the way to the stomach 😉

However, since the animation isn’t complete yet, I’ll share the progress once that part is finished.


1. Zapter Graphics Completed

All of the Zapter graphics have been completed and implemented into the game.


Here’s the Zapter’s running animation.

(Drawing a running animation is harder than some niche fetishes, seriously...)



This is the swallowing and digestion animation for the Zapter.

If you're swallowed without being charged, you'll be slowly digested inside its white belly.

Apologies — I just realized I forgot to draw the internal view. I’ll add that in the next update.




We've added a new pattern to the gore restraint attack.

Zapters usually eat their prey together with allies, but if no allies are around, it’ll bite down and rapidly weaken the prey on its own.

Note: Includes graphic/gore content. Viewer discretion is advised.

zapter-12.gif 2025-04-15 19-50-43



If you're finished off via a gore-style devouring, nearby Zapters will rub their bellies with satisfaction — triggering a game over.



2. Zapter Import

The Zapter's charging animation is now complete!

Once fully charged, it will teleport near the player and perform an electric dash attack until it runs out of energy. However, you can interrupt this by dropping it mid-charge.

We’ll continue importing the rest of the animations into the game!

ガラクタの騎士 2025-04-15 18-41-16


3. Minimap Implementation Begins

After releasing the demo on itch, many players mentioned the map was confusing and easy to get lost in, so we've started creating a minimap for the Dasoku Factory area as a test.

ガラクタの騎士 2025-04-15 00-41-51


Currently implemented features:

Displays your current location

Areas you've visited show up as semi-transparent

The map auto-hides during boss fights and in Hub areas where it's unnecessary


In the future, we plan to add:

Tag markers showing where to go next (both for main and side quests)

Display the current area name below the minimap

An NPC who, for a fee, will tag hidden items in each area


Honestly, it’s a lot of work, but it really improves the game’s look and feel, so I’m pushing through...


4. Upcoming Updates

Add the missing Zapter internal view

Complete Zapter import process

Finish minimap functionality (this will probably take quite some time)


That's all for now!

Thanks for your continued support — I’ll keep doing my best!



[Progress Report] Zapter Graphics Completed & Minimap Feature Development Begins [Progress Report] Zapter Graphics Completed & Minimap Feature Development Begins
[Progress Report] Zapter Graphics Completed & Minimap Feature Development Begins
[Progress Report] Zapter Graphics Completed & Minimap Feature Development Begins

Comments

Thank you! The minimap is going to be particularly difficult, but I'll do my best!!

ゔぇのむとかげ

Really amazing work~ Keep that up! It's really nice to see you make such good progress :3

BlancaTsukiai


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