Here's a look at our latest progress:
※There’s nothing new to report for Lehner's Snack Time at the moment, so I’ll share more details at a later date.
That said, it’s not like I haven’t been working on it — I’ve successfully connected the scene from being pinched by the fingers all the way to the stomach 😉
However, since the animation isn’t complete yet, I’ll share the progress once that part is finished.
All of the Zapter graphics have been completed and implemented into the game.
Here’s the Zapter’s running animation.
(Drawing a running animation is harder than some niche fetishes, seriously...)
This is the swallowing and digestion animation for the Zapter.
If you're swallowed without being charged, you'll be slowly digested inside its white belly.
Apologies — I just realized I forgot to draw the internal view. I’ll add that in the next update.
We've added a new pattern to the gore restraint attack.
Zapters usually eat their prey together with allies, but if no allies are around, it’ll bite down and rapidly weaken the prey on its own.
Note: Includes graphic/gore content. Viewer discretion is advised.
zapter-12.gif 2025-04-15 19-50-43
If you're finished off via a gore-style devouring, nearby Zapters will rub their bellies with satisfaction — triggering a game over.
The Zapter's charging animation is now complete!
Once fully charged, it will teleport near the player and perform an electric dash attack until it runs out of energy. However, you can interrupt this by dropping it mid-charge.
We’ll continue importing the rest of the animations into the game!
After releasing the demo on itch, many players mentioned the map was confusing and easy to get lost in, so we've started creating a minimap for the Dasoku Factory area as a test.
Currently implemented features:
Displays your current location
Areas you've visited show up as semi-transparent
The map auto-hides during boss fights and in Hub areas where it's unnecessary
In the future, we plan to add:
Tag markers showing where to go next (both for main and side quests)
Display the current area name below the minimap
An NPC who, for a fee, will tag hidden items in each area
Honestly, it’s a lot of work, but it really improves the game’s look and feel, so I’m pushing through...
Add the missing Zapter internal view
Complete Zapter import process
Finish minimap functionality (this will probably take quite some time)
That's all for now!
Thanks for your continued support — I’ll keep doing my best!
ゔぇのむとかげ
2025-04-18 19:47:18 +0000 UTCBlancaTsukiai
2025-04-18 16:00:09 +0000 UTC