Sup! Sorry for the long delay between versions, I had to finish a Bachelor's thesis at my university and also prepare for my exam. I haven't been completely away from the project though, so here's a small sneek peek for the next update.
In this update I'll (hopefully) finish the denoising part of the shader, and produce smooth enough results for genuine gameplay use. I still have to fix some bugs and tweak the denoising a bit, but otherwise I'm close to releasing it, expect it in the next week or two. I'll post a video about it soon too.
Currently it runs at an average of about 40 fps at 1080p on an RTX 2060 (non-super). Considering the limitations of the system and the lower-endish hardware, I'd say it's performing well.
Thanks for sticking with the project even during the relative update drought, hopefully I'll be back on track now.