Hi! I took some time last weekend to generate a resourcepack to package into VPT. With this change I'm now confident enough to release it on Modrinth.
Converting packs is still very much reco...
2023-05-10 21:27:48 +0000 UTC
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This release includes the following things:
- Much better material management. The sun is actually visible in metals now.
- Improved sky and sunlight. No more deep blue sky.
2023-04-19 06:44:02 +0000 UTC
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2023-04-19 06:40:39 +0000 UTC
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Hi!
I've been working on implementing custom block models into the shader. Most of them already work, but there are a couple of bugs, the main ones I've encountered while working on the shade...
2023-03-11 16:31:13 +0000 UTC
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2023-03-11 16:23:42 +0000 UTC
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Sup!
This update is mainly about improving the performance of the last version. Managed to get the FPS up by about 30%. I also tweaked the colors and the general look of the pack a bit.
2023-02-10 17:46:35 +0000 UTC
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Follow the usual installation instructions here
2023-01-11 05:29:19 +0000 UTC
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Shader file is in the next post.
This should be a good point to move up a full version.
With this addition the shader should be mostly functional. There are still a couple of thin...
2023-01-11 05:27:52 +0000 UTC
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Sup! Sorry for the long delay between versions, I had to finish a Bachelor's thesis at my university and also prepare for my exam. I haven't been completely away from the project though, so here's ...
2023-01-09 03:21:34 +0000 UTC
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As always, installation instructions are here, make sure to follow them.
Sup! Sorry for...
2022-10-07 00:52:45 +0000 UTC
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Smaller update this week, but I felt it was important. I implemented a render scaler into the shader, this hijacks the (unused) brightness slider and replaces it with a render scale one. This lets ...
2022-09-13 17:11:48 +0000 UTC
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This is a smaller update with a bugfix and mainly "backend" updates.
Changelog
Shader side
- Fixed issue with higher resolution resourcepacks (>64x). All blocks should re...
2022-09-10 04:46:54 +0000 UTC
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This version adds a better denoiser alongside a couple of bug fixes. As aluded to by my last post, now I'll focus on implementing more blocks, this will mostly happen outside the shader on the gene...
2022-08-31 21:57:13 +0000 UTC
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Got around to implementing an even better denoiser with manual mipmap generation. Still blurry and that will stay like that for some time, right now it's time to implement more blocks into it.
2022-08-30 02:20:09 +0000 UTC
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For installation instructions go here
This version improves the denoising, images should clear up f...
2022-08-21 00:40:15 +0000 UTC
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2022-08-21 00:32:10 +0000 UTC
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For installation instructions go here
Changelog:
- Added soft shadows from the sun
...
2022-08-19 02:58:01 +0000 UTC
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2022-08-19 02:48:43 +0000 UTC
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For installation instructions go here
This version introduces basic temporal denoising alongside va...
2022-08-03 03:52:13 +0000 UTC
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This first version will be available to everyone at the same time, but I intend the ones after this to be early exclusives for patrons (1 or 2 weeks).
I managed to implement a couple of thin...
2022-08-01 20:58:39 +0000 UTC
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Hey! Welcome to my patreon page. It's been a while since I've released any meaningful updated to VanillaPuddingTart (apart from basically version bumps). The main reason for this was that I couldn'...
2022-08-01 05:31:28 +0000 UTC
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