SakeTami
balintshaders

balintshaders

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balintshaders posts

VPT is now available through Modrinth

Hi! I took some time last weekend to generate a resourcepack to package into VPT. With this change I'm now confident enough to release it on Modrinth.

Converting packs is still very much reco...

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1.3.0 Release

This release includes the following things:

- Much better material management. The sun is actually visible in metals now. 

- Improved sky and sunlight. No more deep blue sky.

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1.3.0 Showcase

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VPT 1.2.0 Block models - Release post

Hi!

I've been working on implementing custom block models into the shader. Most of them already work, but there are a couple of bugs, the main ones I've encountered while working on the shade...

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VPT 1.2.0 - Showcase images

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VPT 1.1.0 Release

Sup!

This update is mainly about improving the performance of the last version. Managed to get the FPS up by about 30%. I also tweaked the colors and the general look of the pack a bit.

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1.0.0 files

Follow the usual installation instructions here

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1.0.0 Release - SVGF Denoising

Shader file is in the next post.

This should be a good point to move up a full version. 

With this addition the shader should be mostly functional. There are still a couple of thin...

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New Release Sneek Peek

Sup! Sorry for the long delay between versions, I had to finish a Bachelor's thesis at my university and also prepare for my exam. I haven't been completely away from the project though, so here's ...

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VanillaPuddingTart 0.6.0 - Water

As always, installation instructions are here, make sure to follow them.

Sup! Sorry for...

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VPT 0.5.0 - Built in renderscale

Smaller update this week, but I felt it was important. I implemented a render scaler into the shader, this hijacks the (unused) brightness slider and replaces it with a render scale one. This lets ...

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VanillaPuddingTart 0.4.1

This is a smaller update with a bugfix and mainly "backend" updates.

Changelog

Shader side

  • Fixed issue with higher resolution resourcepacks (>64x). All blocks should re...

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VanillaPuddingTart 0.4.0

This version adds a better denoiser alongside a couple of bug fixes. As aluded to by my last post, now I'll focus on implementing more blocks, this will mostly happen outside the shader on the gene...

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Denoiser update

Got around to implementing an even better denoiser with manual mipmap generation. Still blurry and that will stay like that for some time, right now it's time to implement more blocks into it.

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VanillaPuddingTart 0.3.0 - Better denoising

For installation instructions go here 

This version improves the denoising, images should clear up f...

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Better denoising (unfiltered images)

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VPT 0.2.0 - More LabPBR + various fixes

For installation instructions go here 

Changelog:

  • Added soft shadows from the sun
  • ...

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Normal vectors public sneak peek

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VPT 0.1.0 - Temporal denoiser

For installation instructions go here 

This version introduces basic temporal denoising alongside va...

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VPT 2 early test version

This first version will be available to everyone at the same time, but I intend the ones after this to be early exclusives for patrons (1 or 2 weeks).

I managed to implement a couple of thin...

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VPT rewrite start

Hey! Welcome to my patreon page. It's been a while since I've released any meaningful updated to VanillaPuddingTart (apart from basically version bumps). The main reason for this was that I couldn'...

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