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balintshaders
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VPT 0.5.0 - Built in renderscale

Smaller update this week, but I felt it was important. I implemented a render scaler into the shader, this hijacks the (unused) brightness slider and replaces it with a render scale one. This lets you change the render resolution from 50% (half res in both directions) to 100% (normal resolution).

This only downscales the global illumination buffer, it doesn't modify the main render buffer. This makes it look much better than the equivalent option in Optifine.

With this you can reach 60 fps effortlessly even on weaker hardware.

As always, installation instructions can be found here.

VPT 0.5.0 - Built in renderscale

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