VPT 0.2.0 - More LabPBR + various fixes
Added 2022-08-19 02:58:01 +0000 UTCFor installation instructions go here
Changelog:
- Added soft shadows from the sun
- Added time based sun color variations, the light will be much closer to red in the morning (22000 - 24000 in game)
- Added support for normal vectors, blocks should look much more detailed than before
- Added ambient occlusion
- Tweaked sun and emissive brightness
- Fixed compile issue on Intel integrated cards
- Fixed compile issue on higher end Nvidia cards
Normals might not line up perfectly with the textures underneath, but it should be fine 90% of the time.
With this update the pack is hilariously about 75% LabPBR compliant, which is great considering many optifine shaders don't reach this point.
Technical stuff
I moved the website from github pages to firebase, this should solve all of the availability issues.
I also launched a blog, I'll be using it to publish various articles about graphics programming, including techniques used in VPT. Check it out here if you are interested in this sort of thing.