I finally managed to understand a bit more about PBR shading, and realized what there was before had a few major mistakes to it. Plus, in general, PBR works best with nicely prepared detail textures (roughness/gloss, AO, metalness, all that). So this is a fourth major change to PBR materials, fixing various mistakes and adding new options, and I think it might not be last. But now it at least starts to produce some reasonable results.
Here is a comparison between old and new shaders, as you can see, crazy reflections are fixed now. And here are some comparisons between original and PBR materials:
• Velvet dashboard of Aventador;
• Slightly worn aluminium for Huayra;
Also, a video showing messing around with some textures from cc0textures.com.
Austin
2022-01-08 22:13:49 +0000 UTC鳴瀬大輝
2020-06-08 01:25:49 +0000 UTCIlja Jusupov aka x4fab
2020-03-19 01:44:42 +0000 UTCSergi Canaleta
2020-03-16 16:24:17 +0000 UTCIlja Jusupov aka x4fab
2020-03-16 16:21:17 +0000 UTCIlja Jusupov aka x4fab
2020-03-16 16:20:47 +0000 UTCSergi Canaleta
2020-03-10 13:00:12 +0000 UTCMax S
2020-03-06 01:11:41 +0000 UTC