Had a bit of fun experimenting with tracing rays in a special shader, and I have to say, results look better than I expected! Quite noisy without TAA or post-processing AA though. And I used to struggle a lot trying to find a way to make headlights on Peugeot or Morgan at least somewhat acceptable, couldn’t find any good solution though.
Although, about that, this thing won’t help Peugeot, Morgan and similar cars much. It works, but for it to work nicely, in needs some very good normal maps. Not a lot of Kunos cars have those, even some of newer ones don’t. And with normal maps generated from a photo (how I used to do them), it just looks like some plastic bag wrapped around.
Thank you for all the support!
Ilja Jusupov aka x4fab
2019-11-08 16:54:11 +0000 UTCallensakura
2019-11-08 16:18:39 +0000 UTCJosh Kerr
2019-11-08 16:14:11 +0000 UTC