"Work in Progress Preview Render"
Still needs some polishing and shader tweaks, but we're close. Something interesting I've learned while trying to make this is that anything underwater can't look wet, since reflection is the thing that makes things look wet, but water starts to become reflective when you have that boarder with air, so basically everything underwater is dry which a bit tricky since reflections give the body more "oomph" especially in this type of work where the main focus is the body. It's pretty weird working on this as a lot of time I spend on getting the reflections just right while here it's the opposite, I'm removing all the reflections and all I have to work with is dry materials. Thought it's a pretty funny and interesting concept, never really thought about it :D
Forceball Graphics
2025-07-19 14:46:25 +0000 UTCShang tsung
2025-07-19 12:37:57 +0000 UTCShang tsung
2025-07-19 12:36:25 +0000 UTC