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Crawling Lab - Combat Balance Test

This video tests the difficulty level by mixing several Biodolls.

Many small details such as enemy stagger, hit, and hit judgment have been fixed.

It feels like the difficulty level has increased significantly compared to before.

In the case of some Biodolls, it feels like they move a little differently than I expected.

We will play on multiple maps in the future to further improve balance.

크둀링 랩 - μ „νˆ¬ 밸런슀 ν…ŒμŠ€νŠΈ

μ—¬λŸ¬ λ°”μ΄μ˜€λŒμ„ ν˜Όν•© κ΅¬μ„±ν•˜μ—¬ λ‚œμ΄λ„λ₯Ό ν…ŒμŠ€νŠΈν•œ μ˜μƒμž…λ‹ˆλ‹€.

적의 κ²½μ§μ΄λ‚˜ 피격, μ•„κ΅°μ˜ 피격 νŒμ • λ“± μžμž˜ν•œ 뢀뢄이 많이 μˆ˜μ •λ˜μ–΄

μ˜ˆμ „λ³΄λ‹€λŠ” λ‚œμ΄λ„κ°€ 많이 μƒμŠΉν•œ λŠλ‚Œμž…λ‹ˆλ‹€.

λͺ‡λͺ‡ λ°”μ΄μ˜€λŒμ˜ 경우 μƒκ°ν•œ 것과 μ’€ λ‹€λ₯΄κ²Œ μ›€μ§μ΄λŠ” λŠλ‚Œμ΄ μžˆλŠ”λ°

μΆ”ν›„ μ—¬λŸ¬ λ§΅μ—μ„œ ν”Œλ ˆμ΄ν•˜λ©° 밸런슀λ₯Ό μΆ”κ°€λ‘œ μž‘μ„ 수 있게 ν•˜κ² μŠ΅λ‹ˆλ‹€.

Crawling Lab - Combat Balance Test

Comments

I saw someone saying on youtube it would be nice to see some cloth damage on the dolls. I think it's a good idea and it doesn't have to be complicated, such as local damage but more like how it works for Seyoung from abyss school. For example at 66% HP left, damage lv1, and 33% HP left damage level 2.

Jawn

Yeah of course c:

Jawn

κ²Œμž„ 밸런슀의 λ°©ν–₯성을 μ•Œ 수 μžˆλŠ” λ‹΅λ³€μ΄λΌμ„œ μ’‹μ•˜μ–΄μš” κ°μ‚¬ν•©λ‹ˆλ‹€πŸ˜Š

-Ch Sbreeze.999

탄 보급은 λ§΅μ—μ„œ μŠ΅λ“ν•˜κ±°λ‚˜ λ°”μ΄μ˜€λŒμ„ νšŒμˆ˜κΈ°μ— λ„£μ–΄ νšλ“ν•  수 μžˆμŠ΅λ‹ˆλ‹€. 총기당 탄약 보유수 μ œν•œμ€ μ˜ˆμ •μ— μ—†μœΌλ©°, νŒŒλ°μ„ μ—΄μ‹¬νžˆ ν•œλ‹€λ©΄ μƒλ‹Ήνžˆ 많이 λ³΄μœ ν•  수 μžˆμŠ΅λ‹ˆλ‹€. λ°”μ΄μ˜€λŒμ˜ νŠΉμ„±μ— 따라 효율적인 총기가 있기 λ•Œλ¬Έμ— λ‹€μ–‘ν•œ 총기λ₯Ό μ‚¬μš©ν•˜λŠ” 것이 μ μ ˆν•œ λŒ€μ‘μ΄ 될 κ²ƒμž…λ‹ˆλ‹€. κ°€μž₯ μ€‘μš”ν•œ 것은 κ²Œμž„μ˜ 재미이기 λ•Œλ¬Έμ— κ²Œμž„μ„ ν”Œλ ˆμ΄ ν•˜λ©΄μ„œ ν•„μš”ν•œ λ³€ν™”κ°€ μžˆλ‹€λ©΄ μ–Όλ§ˆλ“ μ§€ 쀄 수 μžˆλ„λ‘ κ³„νšν•˜κ³  μžˆμ–΄μš”. κ²Œμž„μ— λŒ€ν•œ μ†Œμ€‘ν•œ 관심은 μ–Έμ œλ‚˜ ν™˜μ˜μž…λ‹ˆλ‹€.

ksy4130

탄 보급 방식은 μ–΄λ–»κ²Œ λ˜λ‚˜μš”? μ’€ 더 ꡬ체적으둜 질문 λ“œλ¦¬μžλ©΄ 1. 총기당 탄약 보유 수 μ œν•œμ΄ μžˆλ‚˜μš”? 2. 탄 μˆ˜κΈ‰μ€ μ œν•œμ μΈκ°€μš”? 3. 탄 μˆ˜κΈ‰ μƒμžλŠ” μ–΄λ– ν•œ λ°©μ‹μΈκ°€μš”? μΉ΄νŠΈλ¦¬μ§€ μ§€κΈ‰ λ°©μ‹μΈκ°€μš”? μ•„λ‹ˆλ©΄ 큰 νƒ„μ•½μƒμžμ—μ„œ λͺ¨λ“  탄약을 ν•œκ³„μΉ˜κΉŒμ§€ 보급할 수 μžˆλŠ” λ°©μ‹μΈκ°€μš”? μ•„λ‹ˆλ©΄ λ‘˜ λ‹€ μΈκ°€μš”? μ΄λŸ¬ν•œ 질문의 μš”μ§€λŠ”, νƒ„μ•½κ΄€λ¦¬λŠ” ν”Œλ ˆμ΄μ–΄λ‘œ ν•˜μ—¬κΈˆ μ’€ 더 신쀑함을 μš”ν•˜κ²Œ λ§Œλ“€κ³  λ‹€μ–‘ν•œ 총기λ₯Ό μ“Έ λ‹Ήμœ„μ„±μ„ 쀄 λ°©μ•ˆ 쀑 ν•˜λ‚˜κΈ° λ•Œλ¬Έμ΄λΌ 생각 λ˜μ„œ μž…λ‹ˆλ‹€. μ˜ˆμ‹œλ₯Ό λ“€λ§Œν•œ κ²Œμž„μ΄λΌλ©΄ ν•˜ν”„λΌμ΄ν”„ μ‹œλ¦¬μ¦ˆλ‚˜ λ°”μ΄μ˜€ν•˜μžλ“œλ°©μ‹μ˜ μ„œλ°”μ΄λ²Œ 호러 κ²Œμž„λ“€μ΄ μ œν•œμ μΈ 상황과 탄약을 μš”κ΅¬ν•˜κ³  μžˆμ–΄μ„œ 이 κ²Œμž„μ˜ μž₯λ₯΄κ°€ 그와 λΉ„μŠ·ν•œμ§€λ„ κΆκΈˆν–ˆμ–΄μš”. λ‚΄μš©μ΄ 쑰금 κΈΈμ–΄μ„œ μ£„μ†‘ν•©λ‹ˆλ‹€! κ²Œμž„μ— λŒ€ν•œ 관심도 ν‘œν˜„μ΄λΌ μƒκ°ν•΄μ£Όμ‹œλ©΄ κ°μ‚¬ν•˜κ² μŠ΅λ‹ˆλ‹€.

-Ch Sbreeze.999

I think the enemy AI is a bit lacking, which is not what we intended. We'll try to improve it. I'm not sure if we'll be able to release a beta yet, as the game is not yet open.

seungyong kim

I agree. But I will try to make sure the difficulty is not unreasonable.

ksy4130

Sometimes the enemy stops and misses the target, is this by design?γ€€ This was also happening at the Abyss School. Will the trial version be distributed?

ε›£ε­εΈ«εŒ 

κ·Όμ ‘ 곡격 / ꢌ총 / μžλ™μ†Œμ΄ / 샷건 / 저격총 / λ‘œμΌ“λŸ°μ²˜ 등을 μƒκ°ν•˜κ³  μžˆμ–΄μš”.

ksy4130

A bit of difficulty is always fun

Jawn

샷건도 μžˆλ‚˜μš”? 애듀이 근접애듀이 μ‰½κ²Œ λ­‰μΉ˜λ‹ˆκΉŒ 샷건쓰고 μ‹Άμ–΄μ§€λ„€μš”!

-Ch Sbreeze.999


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