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Sourjelly
Sourjelly

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Progress Report April 16th 2020

Hello everyone, Progress report is here. 

1. New tiles

More dead woods and grave stones etc...

2.background object? mmmm....maybe? :

These are the dead bodies that will be placed on most of dungeon area, but these are not just for decoration. Some of them might be plain dead body, but some might be the monster called "Dungeon-bound souls". 

these are the new monsters I'm working on right now.

The 3rd floor of dungeon is floor of "deads"  This place is full of undead souls. This is the reason why 3rd floor is deepest floor for common adventurers. Who ever visited this floor got traumatized so much so they couldn't even forget about this floor in their entire life. 

Most of adventurers who visited this floor either died, gave up on their job, or never visit 3rd floor again.


Whoever passed below 3rd floor became a legend.

...because no one ever returned.



3. Falling dead bodies :

Some unlucky dead bodies(or should I call it lucky?) shatters as soon as they hit the ground X_X


4. Single frame for these "new monsters"

They share same "awake" animation

Just like Anthophobia, these guys will get transform gimmick, When player damages enough these guys, they transform into... 

...this shape 

Some might become stronger, some might become weaker.

So player will need to think twice before hit these guys


 

 ...and that would be all for now. 

I hope you enjoyed it  and  if you have questions, please leave a comment below!


Comments

Yes, I'm going to release this on steam as well. but that'll be after I finish the project just like anthophobia :D

Sourjelly

I know this is pretty far off but would you be planning to release this on steam like you did with Anthophobia if all goes well?

Italian Sandvich

Thank you! XD Since Dungeon Sanctuary will be more action based game, so I'll put at least 6 monsters before I release the demo. I got lot of works to do. :D

Sourjelly

Holy moley. Those are some really horrific designs. Course, I say that as a compliment.

Vik Virtue


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