SakeTami
Sourjelly
Sourjelly

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Progress Report February 12th 2020

Hello everyone, Progress report is here!

I'm sorry for taking so long for progress report, Currently I'm working on H animation for Heroine, but the H animation scale is much bigger than Anthophobia so it takes bit longer than my expectation.

1. Here's the Concept images of H animation :

Once player click hand Icon, Player will be able to "click" heroine's breast and private spot ;)

and new window will show up like image below :

This is concept rough image, so final product will be different. 

Also I'll apply costume on H scene as well.

Q: Why zoomed? and why are you drawing whole new image for this?

A: because bigger is better.   >:3  If I draw H scene on current UI, that'll end up making image really small. and If I zoom them, it'll make them pixelated. am I right?

Q: well isn't that a good part of pixel animation?

A: oh....Well, To be honest, I wanted try bigger pixel image...

....ugh anyway! Let's see after I finish the first H animation.

H animation will be changed based on heroine's laying down pose. Some H pose will be locked based on heroine's condition (ex: you can't perform breast massage while heroin's rib cage is broken)


2. It's bit too early, but regarding the dungeon :

I think it's bit too early to talk about dungeon lore, but promise is promise, here the Image of 

"Power balance of the Dungeon"

Dungeon 3rd floor is where the player starts the game.

When player travel to upper level, Player will face more Humanoid type enemy, "Adventurers". They are strong, fast, and very hostile to player. When player Ascend the dungeon, there going to be more Adventurers. 

but that doesn't mean most of enemies will be the adventurers. 

This is dungeon, and Monsters are the residents of this dungeon.

So these "Monsters" on the other side, they are not very hostile to player unless player carry the heroine around. Also there are monsters that completely friendly based on player's behave.

but that doesn't mean all of them are friendly. Some of them attacks player because they are too stupid to understand the word "friendly". Some of them attacks player because they are just too angry to hate everything include his environment. 


Now we talked about the Ascending dungeon, Let's talk about Descending. 

Descending the dungeon will be very dangerous idea. Not only monsters become stronger, Adventurers will become stronger as well. but Player will be able to find more valuable artifact to heal heroine's wounds.


and yes, this time game will have multi-ending. Player will get ending by Escaping dungeon, or reaching the bottom floor of dungeon.

Q: You said descending dungeon will make your enemy stronger, how about ascending? will climbing dungeon make monster and adventurers weaker?

A: Yes and No.

You will face the weaker monsters and adventurers, but think about it. 

Where the Adventurers come from? 

If you face the adventurers on upper level, isn't that mean they are "fully prepared and have enough resources" to fight? 

Some of them might be unskilled one. but skilled adventurers also comes to dungeon and without exception, they starts from 1st floor as well. 

....with fully equipped weapon, armor, and ration in best moral condition. ;D


3. This is not Dungeon Sanctuary related News, but Good news! :

Steam finally allowed Anthophobia release on Steam market.

Release date will be February 28th 12:00am PST 

I'm still working on Heroine's Basic moveset remake as well.

Since Patreon is for Dungeon Sanctuary project,

I'll upload the remake progress on Dev blog.


Some functions in option tab has changed so I have to redraw UI as well X_X;

I'll update the Patreon version of Anthophobia after the steam release as well 


4. Dungeon Sanctuary February WIP build release date :

It'll be February 16th!


...and that would be all for now! I'm so sorry for the delay.

I hope you enjoyed it  and  if you have questions, please leave a comment below.

Good night everyone! I'll see you on upcoming sunday!


Comments

I have a plan to add her as NPC, but I can't tell you the detail since dungeon area is not implemented yet. X_X;;

Sourjelly

The Anthophobia girl will also be an adventurer here right? Is it possible to do H scene on her (to "defeat" her)?

Regret Man

It's an assumption, like the animation, That Time I Got Reincarnated as a Slime,that when Slim defeats and devours the monster, he can become it,then it's not NTR. But that's not the point,your opinion is the first. I believe you will bring us good works :)

Ycy

Ah ok interesting.

CarameLatte

Yes. Adventurers are hostile to Heroine as well. based on game lore, Every Humans must have "Something" to prove themselves that they are not children of Chaos. ...and Heroine doesn't have this. :D

Sourjelly

For this time Heroine will only have Slime H animation since if I add other H animation, that will be NTR XD but don't worry, There going to be H animation for other characters for monsters too!

Sourjelly

Sorry to clarify adventurers are hostile to the priestess?

CarameLatte

Adventurers will be always hostile to player because of game lore. They will never show mercy on player. Also regarding the "Saving adventurer", I have a plan to make option to "save" Adventurers, but in different way. Player will "save" injured Adventurers and keep them in Sanctuary for while...until player find their suitable "husband". Yes, player will do his part as "Matchmaker" and this will be the core contents of the game.

Sourjelly

Is there only H of shrem in this work, or there will be all kinds of monsters H like the previous one?

Ycy

This looks great! In relation to the slime moving the heroine causing the monsters to act aggressively, what about the adventurers? Are the adventurers "good guys" or a bit more cutthroat? Also are we going to see captured/fallen adventurers that we can "save" much like the girls you found around anthrophobia? Oh and will there be a system where the more "evil" the slime becomes the more corrupt the priestess becomes?

CarameLatte


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