These are a series of small mods I do as I play and find inconsistencies/things that can be improved/things that needs fixing. I'll probably move some older mods into this series as I rework them.
27/09/2025
Updated files are marked with [ ^ ]
Click on the link to download from Google Drive:
Discipline Playing in Rubbish and Puddles (+ mud puddles and dust piles)
This is an inconsistency in Parenthood, you cannot discipline children for playing in rubbish and only some of those interactions affect manners, changed so all of them do, added the discipline template to the interactions, and altered the autonomy so that only children do it autonomously.
Sunbathe Everywhere Without Towel
Requires Lot51 Core Library
Because Werewolves added a moon bathe interaction (that does nothing) and the animation was perfect to turn it into a sunbathe one I could use in Granite Falls without having to bring a towel or lounge chair.
More Interesting Phone Calls [^]
Because they're boring and useless. I used to have a mod by Scumbumbo to make phone calls last longer and give more relationship, but is now outdated with all the stuff that's been added in patches. Phone calls can last longer and give more relationship, they can also make you lose relationship points, the result of the phone call depends on: relationship (if two sims already have a crappy relationship ringing them can only make it worse), mood (calling someone when angry or stressed is probably not a good idea), and sentiments (calling someone who's hurt by your sim can also result in a negative call).
Phone Calls Autonomy [^] (Requires Lot51 Core Library and the file above) Lost&Found, the interactions to have Sims perform phone calls to friends autonomously exist in game but aren't used. This is a fixed and blocked for NPCs version of those Maxis interactions. Allows played Sims to perform phone calls to friends autonomously.
Auto Hire NPCs in Community Lots
Rolled back to use injection tools. The tool has been updated by Andirz.

Because I'm a lazy fuck. I did this mod while investigating on something else. The one I was using before required to add a lot trait for the vendors to be hired, it was too much work to manage. This mod simply hires NPCs in community lots if the required objects are present: currently it hires up to 4 stall vendors, 1 barista, 1 barman, 1 DJ (only in some lots), 1 busker in parks, pools, beaches, wedding venues, libraries, museums, gyms, bars, lounges, clubs and karaoke where the required objects are present (market stalls, performance spaces, bars etc). In lots that already require a barman, a second one is only hired if you add a second bar. They do shifts just like the open street vendors (most open at 9am and close at 8pm, DJ starts at 6pm)
Requires Lot51 Core Library
Formerly a Season Mod, adds emotion effects to the weather events in game. Sims can get bored or sad when raining or energized when sunny. Rebalanced to be more in line with vanilla game and less annoying, this mod now only adds the moods without removing anything from the game (before it was stopping the weather events and the run inside during storms too).
Requires Lot51 Core Library
Adds all the missing toys to the purchase picker from the computer and from the toybox.
Requires Lot51 Core Library
Lost and found, formerly in its own post, adds the interaction to the fridge to make a 4 portion meal without having to scroll the "cook" picker. These interactions exist in the game files but aren't used.
Jordan
2025-10-16 01:56:42 +0000 UTCjanelle walden
2025-10-15 20:35:26 +0000 UTCJordan
2024-04-03 01:46:37 +0000 UTCRadlez
2024-04-03 00:20:50 +0000 UTC