Kisaki is on the way! It's an animation of about 16-17 seconds that plays through interactions with the player. To be honest, I think we may have misaligned our development focus. Such a long animation not only slows down the pacing of the game but also doesn't leave a particularly strong impression on the player. And to top it off, it's not even fully complete yet—we still need to add effects and final touches. Of course, we deliberately left those out for now since it's a post-production task. Anyway, we believe that focusing on shorter animations that provide a variety of reactions will create a more dynamic and immersive experience for the player. This is the direction we're pursuing now. That said, this animation hasn't caused irreparable damage to the project. It's more like we just took a slight detour on the path to completion. Honestly, we've done a lot of experimenting to improve development efficiency, and as a result, we're now able to regularly produce short animations while also working on a simple game development project at the same time. Thank you! And Happy New Year! 🎉 P.S: Oh, and since this animation involves a fetish that might be off-putting to some, I've removed a few elements and softened the overall presentation.