SakeTami
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God's Blessing On This Cursed Ring! Patreon (v0.3.5)

ChangeLog (v0.3.5):

Please always start a new save,
Two Wiz scenes were added in this update (Vanilla and NTR). To trigger the vanilla scene, beat the boss on cave map. The NTR one will auto-trigger if the day count reaches 7 or above and at least have met with Wiz. Some lines will change on scene if the first vanilla scene is triggered first, and vice versa with the NTR one.

The color of the scene and lighting are different this time, I think I already found the best lighting color for the scene. I guess I will remake all of the CG to match the new lighting color if I had time. Actually, I had planned to release one more vaniila scene, but I haven't finished the journal or some of the party dialogue and encounters on the first map. A new HUD for the pause menu, new feature and several map rework is also on the way. Next update will surprise you more, I think.

Please report if there's a bug.

Thank you very much for your continuous support!

Link:

GBCR v0.3.5 

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God's Blessing On This Cursed Ring! Patreon (v0.3.5) God's Blessing On This Cursed Ring! Patreon (v0.3.5)

Comments

Sorry for the late response. I forgot to delete that unused file, but I never thought my win def would also flag the file when I tried to open it. Thanks for noticing it!

XcodedX

So just a heads up my pc flaged "Trojan:Script/Wacatac.B!ml" located at (GBCR v0.3.5 (Release)\www\img\system\Loading.rar) figure it's a false postive but id figure id let you know incase it isnt. This was triggerd by both window anti virus as well as malwarebytes and has since been deleted.

LordZesu

The blackout room is more than enough for me. Glad you are committed to making it. As for Johns prevention- you can ask around or use polls to see what people think about it if you're not sure either way.. I'm not sure if it's a popular idea- but if it's a balance thing to you- there can be changes to make it more risk vs reward. For instance: If John targeting does 10 corruption to who he targets- you can make it 15.. So while you can actually completely protect the person easier- the ones you don't save build a little quicker towards NTR. I feel like it's a nice thing to have since it makes your failure to find the person you want to find more impactful. That part of feeling the impact of loss and balancing it with your own actions- in the end it's -your fault- that a character was not able to be found- It's a core concept of what makes NTR appealing. There's plenty of time to find that character if you know exactly where they are- since you don't it ends up being based on chance. But if even finding them does not save them from being targeted- there is no chance and you can only blame the character themselves for giving in.- aka the core game mechanic that pushes them towards the inevitability.

D0

I guess you are right about that, it could give more balance and logic. Don't worry, the blackout room on MC perspective is a must for me, it doesn't make sense if the player can see what's going on in MC perspective. For John's prevention, maybe high chance, I will need to see how balanced it is first. Thanks for the suggestion!

XcodedX

The blackout rooms shouldn't be difficult- there might even be something as a default asset in rpgmaker that allows this since I see it often even with light rays from the door- as in trying to mimic natural lighting given the room dimensions made by the light the character gives off- such as kazumas low vision in the morning recruit phase. As for not targeting characters that you go on quests with- this is less about mystery NTR and more just a preference for how I feel it would logically go- not only does it actually stop corruption so you can protect a character- but I feel it just makes sense. Why would John wait for your quest to be over to enter a room and lock it behind him- he has all the time to mess with the characters you leave behind and should already be doing so during your questing- and continuing when you get back. The way it is now it's like he sits around all day during your quest- the heroines come back and go to their rooms- and just enters behind them- faster than kazuma even comes through the frontdoor. Everyone should come back together in the first place and there's no reason for John to wait for the quest end to put his actions into play when the best time to do it is when Kazuma isn't around. Whether corruption is able to be stopped or not is one thing- but I very much hope you try to get the blackout rooms a thing- it shouldn't be difficult. If you add a mystery pov toggle that autoskips the John events without you having to say "do not view" each time- you could simply keep those rooms blacked out permanently. Of course.. if you just paint them black then you wouldn't be able to see the characters to visit them and interact with them at night when you entered the room. So a trigger when entering the room that makes it viewable makes the most sense..

D0

Ok, I think I get it now. The first one is actually great idea about labeling the door, blackout, and love symbol for the mc only perspective. But I am afraid that's kinda hard, I will see if I can make it happen. The second one, so you just basically want John to stop targetting the girl that went out with Kazuma on a quest? I guess that's kinda fair and balanced but does it really have anything to do with mystery NTR? Can you explain a bit more? Maybe I can reconsider it.

XcodedX

By closed room I mean the phase where you choose to talk(or sleep) to one of the girls. The person you are replying to I believe is asking for those rooms to be blacked out with certain toggles- thus making it a secret who John targets for that day. Personally I LOVE that idea a lot about turning the rooms black and erasing the heart signs and such appearing over the heads so you don't know which room is locked unless you check yourself- but also don't like the idea that John can target characters who went out on missions. For example: You only end up recruiting megumin for the day. You spend time with her on quests and you come back- she goes to her room. There shouldn't be a timeskip- rather you should be able to go to her room((maybe label the rooms by name or put a detail outside the door somewhere that heavily hints which one is for who for forgetful people or those who start with the mystery toggles on(if you add those)) and spend time with her- go on dates etc. And with that I ask another question.. That I know has been asked a ton before- Is there no way to completely stop John from targeting a character?.. I liked the basis of finding characters to protect them- but if finding them doesn't actually do anything(But give a small favor boost I assume) in the way of avoiding NTR- it doesn't exactly keep them safe from John at all. What are the modifiers? like- John targeting Megumin gives +10 to NTR- and those points have thresholds- it's not like finding megumin every day and talking to her at night everyday(not possible anyway as it is right now) stops her from eventually succumbing.- I believe the first scenes start at like 70ish?.. So as days past even if you find a character everyday- and focus on them for interactions and favor it's just a matter of time?.. I hope you think about it this way and that's fine if you want to make a game about fighting against the inevitability- but you're not exactly fighting against anything since it's impossible- more like fighting for virginity of a character instead- trying to get their scenes before John who eventually gets them anyway. The way I would do it is simply- if someone goes out with you at the start of the day- they can't gain john corruption. And he can't target them at night. But he will always target someone who you don't hang out with that day- even if you got the entire party together. If you take aqua/megumin/darkness out to quest. and choose to talk to darkness- the large boost to corruption will be given megumin or aqua while you are interacting with Darkness at night. etc. If you take only darkness on a quest then you can choose to talk to her at night- and Aqua OR Megumin will be unable to be interacted with as a night event(due to locked door)- and the large boost will be chosen randomly before you start a night event. I hope that makes sense. It's something to think about and makes mystery NTR a bit stronger. If nothing else- the blackouts of rooms I hope is a mechanic introduced. But considering I want them so I don't know what door is locked- and it's 100% random even among characters you invite for the day- you'll often hit the "locked door" prompt when trying to interact with a character after getting back from a quest together.

D0

What do you mean by closed room? Which closed room? Random trigger scene will only happen based on a character that doesn't go with you because it happened when you just arrived at the mansion. John in the girls' room, on the other hand, occurred much later after Kazuma took a short break. (Maybe I will add text to indicate a time skip.) "does the person who john chooses actually get a big boost to NTR? It feels like everyone who doesn't come with you gets liking from John- but does the one he chooses have a bigger modifier for it?." Yes. It's pretty obvious. "Or is there some factor based on MC liking where he might target one character more often?" It should be random. " I hope to see some small variations..............." Yes, I will add many of those. Dont worry!

XcodedX

Also would like to add to this- I didn't think it was possible because it never happened before 3.0/3.5... But I noticed characters can get into those closed room scenes even if you found and invited them on the quest. I don't think that makes much sense. Shouldn't finding them make them "safe" from that- if they come back with you- they shouldn't already be in the room with John at least. Having those rooms blacked out and giving a large boost to who John chooses to mess with that day from the party you couldn't invite would be interesting. As you would never know who is closest to going to the next level of NTR unless you checked ero statuses. That being said- does the person who john chooses actually get a big boost to NTR?- It feels like everyone who doesn't come with you gets liking from John- but does the one he chooses have a bigger modifier for it?. And it is based on random chance isn't it?- Or is there some factor based on MC liking where he might target one character more often? For the male mystery pov if you truly want to commit- aside from blacking out the rooms. I hope to see some small variations in certain scenes- not necessarily need to change the scene at all but the dialogue could be different to imply a character has already witnessed John naked or done acts with him- early scenes it wouldn't matter but later this would really make that perspective much better if you only used the subtle hints and dialogue changes to find out how far John has corrupted- like SPH- but not humiliating- just the offhand comment. Depends on how much these characters know about average sizes or cum volume and such- the statistics of a dick and such.

D0

Yes, the future version will have an debug item that can change perspective to only the main character or all characters. It will affect many things, like the girl's room or the ero status etc etc. Thank you for your support and for writing your thoughts!

XcodedX

Enjoying this game so far! I left a review with suggestions in F95 which you've replied to already but I have one more suggested feature. Could you add a MC only perspective mode? So that we can't see what's happening in closed rooms unless we peek through the door?

Austin Pugh

"The bug that is caused by party members having 0 hp still occurs at some points" Yes, you are right. The last time I tested it, it kinda troubled me but I didn't have time to fix it at that time. I am thinking to make workaround to fix this. But thanks for pointing out. "I see you added some nice flavor scenes that can't be skipped. " Don't worry! You will find many things like this in the future! Besides the current yes-or-no prompt is just temporary, the future version will have an debug item that can change perspective to only the main character or all characters. (So you don't have to choose yes or no every time.) And I suppose I'll change the ero status as well to match the perspective. "Do you plan on introducing a fast travel item." Yes, maybe soon. But with some lore in it. "Also I know Darkness is meant to miss 100% of the time- but it would be nice if there was at least a chance for a high crit or something" The thing is, I want to make it lore-friendly, and yes, I will balance the characters more. For Darkness, I am planning to add some media to make her hit the enemy, such as bind skill and a rope item. "alternatively give escape to all fights or a suicide button" Wait, can't you escape from battles? "her character is tall enough to hide damage numbers on fights" Lmao, yeah, I am planning to maybe try to lower not just Darkness's but all characters' too. Thank you for your support and for writing your feedback! I appreciate it!

XcodedX

I see you added some nice flavor scenes that can't be skipped. (last version I played was a while ago) - This is a good direction. The only scenes that should be skippable are the ones Kazuma does not personally see from his perspective- It would be nice to see the beginning or end of some of those scenes depending though.. Such as John and Aqua leaving the building together - or them coming back(with a visibly disheveled appearance)- . The bug that is caused by party members having 0 hp still occurs at some points- such as if you blow up the bridge using megumin- choose to return to the mansion. The next time you leave you'll auto-lose and be sent back again. It's a minor bug but extremely common in rpgmaker scripts when HP isn't reset.- Usually when the MC dies- but party members survive and the plot continues where the party leaves and MC acts on his own- the first check of your HP will auto-gameover you. I am not sure what is happening in this specific case since no HP should be set to 0 in that event.-.. Other than Megumins?... but she doesn't act alone.. Anyway- excited to see more Kazuma POV scenes. both NTR and not- I think choosing not to see john POV increases the teasing factor of a game like this and even if it's not your intention to go a mystery pov route- flavoring it a bit can't hurt. Also: Do you plan on introducing a fast travel item- at least to go back to mansion at anytime?.. Having to manually walk out even without plans to fight any enemies along the way is just time consuming. Even if it's something that must be bought- seems like it would be a nice QoL. Also I know Darkness is meant to miss 100% of the time- but it would be nice if there was at least a chance for a high crit or something. Maybe Aquas buff gives her a 1% chance from .5% chance to crit very high- she has a ton of hp and def and going forward for some fights you can't escape from... it would be nice to have some hope of a reversal rather than wait to die.- alternatively give escape to all fights or a suicide button.- Also on that note- her character is tall enough to hide damage numbers on fights- like ogre for instance if she's in the middle.

D0


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