Changes over r5.6.1:
Changes regarding World-Space Reflections:
Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to FoZy STYLE for writing the player ray-tracing system and making this possible,
Held item lighting is now visible inside world-space reflections,
Flowing lava, lime carpets and amethyst buds now appear more accurately in world-space reflections,
Fixed most issues regarding resource packs breaking world-space reflections. Thanks to Kirilpro6284,
Fixed sea pickles causing flickering in world-space reflections,
Added a new light filtering method for Advanced Color Tracing that fixes most light and color leaking issues near block edges. Only enabled when "Detail Quality" is set to "High",
Added a "Mirror-like Tinted Glass" option that increases reflectivity of Tinted Glass blocks (IntegratedPBR),
Increased internal quality of light shafts when the Temporal Filter is disabled,
Slightly increased reflectivity of Tinted Glass (IntegratedPBR),
Fixed enabling Motion Blur with High Detail Quality causing oceans to look too bright in some conditions