SakeTami
Emin

Emin

patreon


Emin posts

Complementary Shaders r5.7 Development Version 1

Changes over r5.6.1:

  • Changes regarding World-Space Reflections:

    • Added the "WS Player Reflections" option that allows the main player model to be reflec...

      View Post

Complementary Shaders r5.6.1 Pre-Release 1

Changes over r5.6:

  • Fixed the shaders not working in older Iris versions,

  • Fixed moss blocks starting to wave if Detail Quality is set to High,

  • ...

    View Post

Complementary Shaders r5.6 Pre-Release 1

Changes over r5.6_dev8:

  • Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,

  • Tweaked End atmosphere to reduce the harshness ...

    View Post

Complementary Shaders r5.6 Development Version 8

Changes over r5.6_dev7_fix1:

  • Added support for the upcoming Minecraft 1.21.9 update features:

    • Added support for the new "End flash" effect in the End d...

      View Post

Complementary Shaders r5.6 Development Version 7

Changes over r5.6_dev6:

  • Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,

  • Tweaked subsurface scattering on leaves ...

    View Post

Complementary Shaders r5.6 Development Version 6

Screenshot by nakiriruri

Changes over r5.6_dev5:

  • Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,

  • Tweake...

    View Post

Complementary Shaders r5.6 Development Version 5

Changes over r5.6_dev4:

  • A lot of reflection changes:

    • Further improved reflection filtering to look smoother and stay stable even when moving around, View Post

Complementary Shaders r5.6 Development Version 4

Changes over r5.6_dev3:

  • Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,

  • View Post

Complementary Shaders r5.6 Development Version 3

Changes over r5.6_dev2_fix1:

  • Changed the underlying tonemapping function with a Lottes-based custom tonemap

    • The main improvement with the new tonemap i...

      View Post

Complementary Shaders r5.6 Development Version 2

Changes over r5.6_dev1_fix1:

  • Refactored reflection handling:

    • Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean...

      View Post

Complementary Shaders r5.6 Development Version 1

Changes over r5.5.1:

  • Added "World-Space Reflections" option

    • Makes reflections be able to reflect blocks that aren't currently visible on the screen

      <...

      View Post

Complementary Shaders r5.5 Pre-Release 4

Changes over r5.5_pre3:

- Slightly tweaked the fire light color of Advanced Colored Lighting

- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled

<...

View Post

Complementary Shaders r5.5 Pre-Release 3

Changes over r5.5_pre2:

- Added proper support for the Enhanced Block Entities mod. This should fix several related problems

- Tweaked the look of Soul Campfire when Advanced Colored Li...

View Post

Complementary Shaders r5.5 Pre-Release 2

Changes over r5.5_pre1:

- Connected Glass feature now works better with glass panes. Thanks to dbrighthd

- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)

- Added ...

View Post

Complementary Shaders r5.5 Pre-Release 1

Changes over r5.5_dev2:

- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle

  * Allows shadows to look much sharper when they...

View Post

Complementary Shaders r5.5 Development Version 2

Changes over r5.5_dev1:

- Improved FXAA and TAA interaction to reduce blurring when moving

- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)

- Added an ...

View Post

Complementary Shaders r5.5 Development Version 1

Changes over r5.4:

- Added PBR material properties for the new Minecraft 1.21.5 blocks

- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks

- Twe...

View Post

Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:

- Added an option to disable World Outline on entities

- Advanced Colored Lighting related changes:

  * Added 24 and 32 chunk options for Advance...

View Post

Complementary Shaders r5.4 Development Version 2

Changes over r5.4_dev1:

- IntegratedPBR Changes:

  - Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any oth...

View Post

Complementary Shaders r5.4 Development Version 1

Changes over r5.3:

- Added special light shaft behaviour for the new Pale Garden biome

- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom

- In...

View Post

Complementary Shaders r5.3 Pre-Release 3

The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.


Changes over r5.2.3_pre2:

- Added "Colored Candle Lightin...

View Post

Complementary Shaders r5.2.3 Pre-Release 2

Screenshot by dd

Changes over r5.2.3_pre1:

- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting

- The Lens Flare setting ...

View Post

Complementary Shaders r5.2.3 Pre-Release 1

Changes over r5.2.2:

- Added "Colored Light Saturation" setting to ACL Features

- Added an option to disable special portal effects

- Added an option to disable IntegratedPBR part...

View Post

Complementary Shaders r5.2.2 Pre-Release 2

Changes over r5.2.2_pre1:

- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks

- Fixed end portals and gateways no longer being animated<...

View Post

Complementary Shaders r5.2.2 Pre-Release 1

I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.

Changes over r5.2.1:

- Tweaked the colors of end portals to better resembl...

View Post

Complementary Shaders r5.2 Pre-Release 3

Changes over r5.2 Pre-Release 2:

- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival

- Custom ACL colored light from I...

View Post

Complementary Shaders r5.2 Pre-Release 2

Changes over r5.2 Pre-Release 1:

- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything

- Fixed colored candles that are pu...

View Post

Complementary Shaders r5.2 Pre-Release 1

Screenshot by nakiriruri

Changes over r5.2_dev11:

- Border Fog now works in vertical direction as well

- Lighting in the End dimension now always comes from direc...

View Post

Complementary Shaders r5.2 Development Version 11

Screenshot by nakiriruri

Changes over r5.2_dev10:

- Changes regarding Advanced Colored Lighting:

  * Added custom extra blocklight to redstone wire, rep...

View Post

Complementary Shaders r5.2 Development Version 10

Changes over r5.2_dev9:

- Changes regarding Advanced Colored Lighting:

  * Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to Hig...

View Post