Complementary Shaders r5.2 Development Version 9
Screenshot by ___manuel15
Changes over r5.2_dev8:
- Changes regarding Advanced Colored Lighting:
* Added connected glass using ACL voxelization
Screenshot by ___manuel15
Changes over r5.2_dev8:
- Changes regarding Advanced Colored Lighting:
* Added connected glass using ACL voxelization
Screenshot by asu
Changes over r5.2_dev7:
- Changes regarding Advanced Colored Lighting:
* Improved consistency light colors when moving around
* Added glowing edge effects ...
2024-03-26 22:58:49 +0000 UTC View Post
Changes over r5.2_dev6:
- Added further support for Minecraft 1.21 additions including IntegratedPBR and Advanced Colored Lighting support
- Added a fix for Rain Puddles setting causing...
2024-03-21 16:47:44 +0000 UTC View Post
Changes over r5.2_dev5:
- Added Colored Light Fog. Works with Advanced Colored Lighting to add volumetric blocklight to the world
- Improved performance of Advanced Colored Lighting esp...
2024-03-14 10:03:17 +0000 UTC View Post
Changes over r5.2_dev4:
- Added "Advanced Colored Lighting" option
* Using a worldspace flood-fill system to ensure that every light source is always correctly accounted for...
2024-03-11 19:58:32 +0000 UTC View Post
Changes over r5.2_dev3_fix1:
- Added "Heavy & Colder" rainy weather style option
- Added an option to disable the special cold/dry weather feature
- Tweaked fog calculation fo...
2024-03-06 20:52:20 +0000 UTC View Post
Changes over r5.2_dev2_fix2:
- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes
- Added water reflection handling for Distant Horizons chunks
- Added ...
2024-02-19 22:58:46 +0000 UTC View Post
Changes over r5.2_dev1:
- Added support for the Distant Horizons mod
* Distant Horizons allows the game to have insane render distances without causing a big performance los...
2024-02-06 21:19:45 +0000 UTC View Post
Changes over r5.1.1:
- Added "Light Shaft Smoke" option
- Tweaked rain light/atmosphere colors to be a bit more blue around noon time
- Tweaked rain texture to be slightly less op...
2024-01-09 13:07:38 +0000 UTC View PostThe r5.1 update brings a ton of changes that are based on the suggestions and feedback from you after the release of r5.0. You can expect a ton of new settings, features, improvements, tweaks and f...
2023-11-29 11:10:13 +0000 UTC View PostChanges over r5.1_pre1:
- Added Night Nebulae and star reflections to the water when Detail Quality is set to High
- Increased reflectivity of water by approximately 30% depending on th...
2023-11-21 20:52:50 +0000 UTC View PostChanges over r5.1_dev6:
- Added volumetric cloud and aurora borealis reflections to water when Detail Quality is set to High
- Added subtle direction waves to Reimagined Water Style whe...
2023-11-19 10:38:10 +0000 UTC View PostChanges over r5.1_dev5:
- Improved labPBR/seuspbr reflection handling to look better balanced
- Improved parallax occlusion mapping to have more accurate shadowing
- Added "Less F...
2023-11-11 16:04:19 +0000 UTC View PostChanges over r5.1_dev4:
- Increased humidity bloom by 40% in caves
- IntegratedPBR Changes:
* Added copper material properties to the 1.21 copper blocks
&n...
2023-10-26 10:23:48 +0000 UTC View PostChanges over r5.1_dev3:
- Improved the new Texture Filtering effect to also work correctly on cutout blocks
- Added specular and emission support for the upcoming Crafter block (Integra...
2023-10-19 22:30:46 +0000 UTC View PostChanges over r5.1_dev2:
- Added Texture Filtering performance setting
- Added "TAA Behaviour" setting
- Added waving texture effect to lily pads
- Added an option to remove ...
2023-10-18 12:41:57 +0000 UTC View PostChanges over r5.1_dev1:
- Added "Force Glowing Particles" option
- Added "Rain Cloud Addition" setting
- Added higher Cave Lighting setting values
- Added a block.properties...
2023-09-19 15:45:14 +0000 UTC View PostChanges over r5.0.1:
- Added "Shadow Smoothing" setting
- Added "Blocklight Flickering" option
- Added "Nether View Limit" setting
- Tweaked Unbound water waves to appear le...
2023-09-14 20:17:59 +0000 UTC View Post
The biggest update ever released for Complementary Shaders. Combining both Complementary Reimagined and Version 4 to get the ultimate Complementary pack. So many new features, so many reworks, so m...
2023-09-09 10:15:24 +0000 UTC View PostI'm hoping this is the last one.
Changes over r5.0 Release Candidate 3:
- Slightly reduced the size of Unbound sun/moon
- Fixed compile error when "Shadow Sample Quality" is s...
2023-09-07 00:07:52 +0000 UTC View PostThis will most likely be the last release candidate. Now branded as "Complementary Shaders".
Changes over r5.0 Release Candidate 2:
- Reduced texture coating on Unbound style moon 2023-09-04 21:40:09 +0000 UTC View Post
Changes over r5.0 Release Candidate 1:
- Improved shadow quality/performance ratio when Shadow Sample Quality is set to Very High or Ultra
- Tweaked the lighting of "Vanilla" cloud styl...
2023-09-03 23:14:02 +0000 UTC View PostYup. It is r5.0 now.
Changes over r2.4 dev7:
- Added more world outline settings
- Added Lens Flare option
- Extended sky color handling to fix weird sky color during thunde...
2023-09-02 13:58:15 +0000 UTC View PostChanges over r2.4 dev6:
- Reworked rainy atmosphere, lighting, and colors
- Extended IntegratedPBR using Iris-only features:
* Added specular and emission support for ...
2023-08-30 15:05:16 +0000 UTC View PostChanges over r2.4 dev5:
- "Fantasy" visual style has been renamed to "Unbound"
- Added Moon Phase Influence options for night lighting and moon reflections
- Added "Reduce Close-u...
2023-08-28 17:06:21 +0000 UTC View Post
Changes over r2.4 dev4:
- Added "Rainbows" setting with "After Rain" and "Always" options
- Added "Versatile" Selection Outline option
- Added a dimension.properties file for Iris...
2023-08-23 22:41:57 +0000 UTC View PostChanges over r2.4 dev3 fix1:
- Further tweaked the Fantasy clouds (again)
* Increased detail on Medium quality clouds to be closer to High quality
* Tweake...
2023-08-21 03:03:53 +0000 UTC View PostChanges over r2.4 dev2:
- Added Distance Blur and Depth of Field options alongside their customization settings
- Further tweaked Fantasy clouds
* Tweaked cloud fog for better vis...
2023-08-16 21:24:20 +0000 UTC View Post
Changes over r2.4 dev1:
- Reworked Fantasy clouds to be fully volumetric alongside improved detail and lighting
- Added "Cloud Quality" performance setting
- Added "Cloud Speed", ...
2023-08-13 13:34:44 +0000 UTC View Post
Changes over r2.3:
- Reworked the Nether dimension:
* Added "Nether Storm" effect. Consists of animated volumetric smoke
* Reworked color handling and adde...
2023-08-11 02:25:18 +0000 UTC View Post